Thanks for playing my levels!
I didn't know the convention on time limits and I just ported these from Lemmini, so I'll get rid of them on the ones where it doesn't serve a clear purpose.
The levels aren't particularly well ordered by difficulty as I rushed this demo out.
I also had no idea how many backroutes there would be; I think 3/16 of nepster's replays were intended which is insane and it's mostly due to me not putting steel everywhere. My brain is so used to the intended solution that I just assume I can't dig/bomb through certain bits of terrain and so I miss somewhat obvious backroutes.
Sorry for bad formatting for the next bit, idk how to use this text editor. Backrouted replays:
Complacency:
This level was abused heavily, wow. I'll make the climbable thing taller and completely vertical, which should fix both backroutes
Christmas Chill:
This level was backrouted twice by the non-builder way of turning around, which should be easily fixable by removing upwards slopes in the terrain
Abandoned Palace:
namida's solution will now be the intended solution because it's very similar to mine but nicer. I'll put steel under the entrance to fix nepster's
Separate the Crowd:
I thought this was a cool idea until namida made me realise it's just Cascade with climbers, so I'll put that earlier in the pack if I even keep it in
Lemming Designer:
ugh, this was backrouted twice, though both should be easily fixable (the right side of the level is necessary)
Caught in the symmetry:
Forcing the intended solution will be really obnoxious, and even after moving the steel to fix nepster's solution I feel like there will still be plenty of other backroutes
Tiptoe through the factory:
This was the example of what I said earlier, where I miss obvious backroutes because of the lack of steel
Cosmic Junk
This was easily the level I wanted to see people play the most; thanks for not completely destroying it
. A couple of tools at the start are switched around but it's mostly intended
It's raining Lem
I cannot believe I didn't realise that the builder could turn around (even though there's a terrain piece right there for that purpose); he was supposed to die to save his friends. I'll either increase the required lemmings by 1 or remove that terrain
All at once
I'm adding steel to fix the last section, but the general idea is correct
A double rotation
The backroute will be fixed by setting the release rate to 99 and lowering the steel
(I also have all the Lemmini replays recorded for intended solutions, which I just need to edit together).
Again, thanks everyone for playing and exposing all the backroutes, and thanks for the feedback!
EDIT:
lem waz here's basher is awful because in Lemmini bashers stop very easily