If the save state system gets changed like namida said he planned; I most definitely will continue using that.Latest experimental already includes this, try it out. :)
I don't THINK I've rebound any of the hotkeys, but am vehemently against the removal of the option to rebind keys.
- Skip 10? Seconds (spacebar - not entirely certain if the time interval is correct, but if you start a builder and press space, the builder is laying the last brick).
I was going to request that "ignore replay skill selection" be kept because I hate the replay skill selection, but it looks like it was already culled a while ago, with the "ON" behavior kept, and the "OFF" behavior culled - i.e. exactly how I prefer it.
Save Successful Replays Automatically: | Yes: 8 | No: 6 | |
Only Cancel Replay on Cancel Hotkey: | Yes: 0 | No: 14 | |
Don't Replay After Backwards Frameskip: | Yes: 1 | No: 13 | |
Manually Saved Replay Naming: | |||
Auto, Overwrite Old File: | Yes: 1 | ||
Auto, Confirm Overwrite: | Yes: 0 | ||
Auto, Add Timestamp: | Yes: 10 | ||
Ask For Filename: | Yes: 3 | ||
Enable Online Features: | Yes: 9 | No: 5 | |
Enable Update Check: | Yes: 5 | No: 9 | |
Update Styles Automatically: | Yes: 2 | No: 12 | |
Pause After Backwards Frameskip: | Yes: 10 | No: 4 | |
Lemming Count Blink: | Yes: 1 | No: 13 | |
Timer Blink: | Yes: 11 | No: 3 | |
Black Out Zero-Skill Count: | Yes: 11 | No: 3 | |
Disable Background Images: | Yes: 2 | No: 12 | |
Disable Skill Shadows: | Yes: 0 | No: 14 | (Ron_Stard requested this (http://www.lemmingsforums.net/index.php?topic=3081.0)) |
Show Minimap: | Yes: 8 | No: 2 | |
Zoom: | |||
Fullscreen: | Yes: 9 | ||
Windowed, 3x: | Yes: 2 | ||
Windowed, 4x: | Yes: 3 | ||
Music Enabled: | Yes: 10 | No: 4 | |
Sound Enabled: | Yes: 12 | No: 2 | |
Success Jingle: | Yes: 5 | No: 9 | |
Failure Jingle: | Yes: 4 | No: 10 |
Timeskip: | 13 | |
Pause: | 12 | |
Directional Select Lem: | 12 | |
Fast Forward: | 11 | |
Restart Level: | 10 | |
Save/Load Replay: | 10 | |
Clear Physics Mode: | 8 | |
Fall Dist Template: | 7 | |
Quit: | 7 | (Likely some forgot to mention this hotkey) |
Highlight Lem: | 7 | |
Select Walker: | 7 | |
Toggle Music/Sound: | 6 | |
Save/Load State: | 5 | |
Save Image: | 4 | |
Select Skill: | 4 | |
Zoom In/Out: | 4 | |
Edit Replay: | 4 | |
Cancel Replay: | 3 | |
Inc/Dec RR: | 2 | |
Nuke: | 2 | |
Release Mouse: | 2 | |
Next/Prev Skill: | 1 | |
Replay Insert Mode: | 1 | |
Show Athlete Info: | 1 | |
Cheat: | 1 | |
Select Unused Lem: | 0 | |
Special Skip: | 0 |
When writing the text for a check box, make sure it is easy to know what will happen when it is selected and when it is unselected, or cleared. The recommended option is to write the text directly as the result of the check box being selected. For example, write "Send me helpful information from your partners" instead of "Do not send me helpful information from your partners." While I can imagine many marketing people arguing about this particular example, I'm sure you know what I mean.So I propose the following changes:
OLD | NEW |
Don't Replay After Backwards Frameskip | Replay After Backwards Frameskip |
Disable Background Images | Display Background Images |
Disable Skill Shadows | Display Skill Shadows |
OLD | NEW |
Save Successful Replays Automatically | Automatically Save Successful Replays |
Enable Online Features | Use Online Features |
Enable Update Check | Notify me of new NeoLemmix versions |
Remove or replace option "Don't Replay After Backwards Frameskip"Edit: On second thought i don't think i care too much for this option. I use click to cancel replays. I prefer not having to click to cancel after a single backwards frameskip though, as i only ever do that if i intend to edit the replay. If i could bind back 1 frame and cancel replay to the same key (never tried) i guess that would work.
Apjjm is the only one using this option. Could you please tell us how important this setting is to you?
IIRC, möbius suggested this option, but complains that it doesn't work as he expects. So perhaps instead of completely removing this option, we can replace it by something that möbius and Apjjm like better?
Reduce options in "Manually Saved Replay Naming"
It seems that adding timestamps supersedes asking for overwriting files, so I suggest culling the option "Auto, Confirm Overwrite".
Regarding "Auto, Overwrite Old File": Exit is the only one using it. As Exit auto-saves all replays anyway and does not use the "Save Replay" hotkey, I suspect this setting gets very little usage as well. Exit, are my assumptions on your usage correct? If so, I would recommend culling this option, too.
Next/Prev Skill: Only Exit is using this hotkey. Given that we have specific hotkeys for skills and buttons on the screen, I wonder whether these hotkeys should be kept. Depending on Exit's opinions, I would either cull this hotkey completely or at least do not assign any default key to these functions.
Add a hotkey to w[r]ap between the minimum and maximum RR
There has been a discussion in IRC some days ago, how to make the RR hotkeys more useful. One suggestion was to have hotkeys that jump to the most frequent RRs, namely the minimum and the maximum 99. To avoid having too many hotkeys, I therefore propose to combine these two hotkeys, which jumps to RR 99 whenever the current RR is less, and it jumps to the minimum RR if the current RR is 99.
Remove option "Lemming Count Blink"I believe Flopsy uses this option too? I swear I remember seeing it in his videos.
Currently only Gronkling is using this option, who I would like to encourage sharing their thoughts on this option. Personally I feel that this is a relic from the times, where only the "total-save-requirement" got displayed and not the "still-to-save" and "currently-living-lems". So depending on Gronklings opinions, we might decide that this option is obsolete now.
Select Unused Lem: Only namida uses this hotkey and even him only very rarely. It might be useful for talismans demanding no more than one skill per lemming, but as far as I know only 5 such talismans exist at all (and all of them in LPI-IV). So I suggest culling this hotkey.I think this needs to stay unless these talismans are also culled (which could be a seperate discussion). These talismans can become a huge hassle to try and achieve without such an option, which is why it was introduced in the first place. On the other hand, it may be worth removing this from the default layout.
QuoteSelect Unused Lem:I think this needs to stay unless these talismans are also culled
may be worth removing this from the default layout.
I would like the ability to assign keys to next/previous skill to remain, even if nothing is assigned by default. I am never going to learn individual keys for NL's 17 skills on top of learning a Lix layout. I appreciate this isn't an essential thing to have, as usually the skill you want will be a few buttons along, so a next/previous hotkey ends up being not much faster than using the mouse. Still, it's nice to have the option.The whole point of this poll was to avoid arguments like "this hotkey sounds nice", but see whether the hotkeys are actually useful in game-play. We had this hotkey for over two years now (probably since around V1.16, when namida introduced the new skills), so chances are that you won't use this hotkey if you haven't used it yet.
I believe Flopsy uses this option ["Lemming Count Blink"] too? I swear I remember seeing it in his videos.From chat:
<Flopsy> I did use it at some point but I think since I've been on my new laptop, I didn't bother turning it back on
I think this [Select Unused Lem] needs to stay unless these talismans are also culled (which could be a seperate discussion). These talismans can become a huge hassle to try and achieve without such an option, which is why it was introduced in the first place.I just solved the talismans for LPI (Danger 30), LPIII (Timid 5), LPIV (Smooth 3) and LPO (Breezy 8, Breezy 28) all without using this hotkey. I did not try to remember every lemming that already had a skill, but assigned skills to lemmings which probably haven't had any other skill before. In particular I always assigned the skill to a random lemming when facing a crowd. The only talisman which I didn't get on my first try was Breezy, because I used an overly complicated solution which needed roughly 10 skills more than necessary. After simplifying my solution, I got also this talisman on my first try.
Mere brainstorming: Since the talisman requires select-unused-lem throughout the level, offer to attack the level in a separate mode where select-unused-lem is always on. You select this mode from the level browser and free the hotkey.Then we reintroduce gimmicks. I would rather keep the hotkey than do this, because hotkeys are the less intrusive solution.
Maybe analyze the talisman-heavy packs for how common this talisman is?In LPI-V, LPO, LPOII there are in total 109 talismans of which only 5 use the "only one skill per lemming" restriction. NepsterLems has 12 talismans, none of which uses this restriction. IchoTolot's Lemming Reunion and Wafflem's LemmingsBytes don't have talismans at all.
We had this hotkey for over two years now (probably since around V1.28, when namida introduced the new skills), so chances are that you won't use this hotkey if you haven't used it yet.
check for replay on backwards frame skip. (no check means replay does not start on a backwards frameskip.The suggestion to rename the option to swap the meaning of checked vs. unchecked is already in my list above, cf. "Reformulate option settings to avoid double negations".
-leaving this unchecked [Which upon reading it a user would assume means Replay WILL happen on a backwards frame skip] no replay happens on backwards frame skip.Sorry, but I cannot really reproduce the (wrong) behavior. The behavior I see is the following:
-Checking doesn't effect backwards frame skip at all; but rather makes no replay happen on restarting. ??? ???
Just to confirm: Assume you assigned a skill during the first 3 seconds, and at second 4 you press the "5 seconds backwards frameskip", which takes you back to the very beginning of the level. Although this is essentially the same effect as restarting the level, you still don't want to replay the skill assignment? Correct?
Cancel Replay: Honestly, this surprised me! Given that the corresponding option is not used at all, there are still users who prefer to cancel replays via a hotkey instead of clicking on the screen. bulletride, Gronkling and Dullstar, please correct me if I misunderstood something.
Regarding the Cheat key in particular - I remember that I removed it once in the past, only for it to be requested that I re-add it (which I did). Are we sure it should be removed then?Yes, we are. It was me who requested the readdition, and I still use it. But given that I am the only one who does, this hotkey doesn't nearly get enough usage overall to be kept.
at some point in here the athlete info displayed in the menu bar was discussed.
It seems as there is still room in the menu bar; I suggest replacing this info to go next to the lemming status indicator (on the far left). That removes the need for this hotkey and then the lemming status indicator never has to be covered up. I'd also prefer this way because currently when an athlete or permanent skill lemming is highlighted it says "athlete" or etc instead of "faller/walker" etc which can be a hassle in certain situations.
There is only enough room to display both at once in all reasonable cases, if we were to replace the text descriptions with graphical icons. I'm not entirely opposed to this idea, though.
-I don’t like the “high-def" minimap at all. I don’t think it’s necessary or helps anything and it sounds like it causes lag for some people.Then disable it in the options menu. There is an option "High-quality minimap".
In this form? No. Instead I prefer small icons hovering over the head of the lemming, as that's far closer to the view focus of the player. Currently such icons are only displayed in clear-physics mode when hovering over a lemming and always for zombies when hovering over them.at some point in here the athlete info displayed in the menu bar was discussed.
It seems as there is still room in the menu bar; I suggest replacing this info to go next to the lemming status indicator (on the far left). That removes the need for this hotkey and then the lemming status indicator never has to be covered up. I'd also prefer this way because currently when an athlete or permanent skill lemming is highlighted it says "athlete" or etc instead of "faller/walker" etc which can be a hassle in certain situations.There is only enough room to display both at once in all reasonable cases, if we were to replace the text descriptions with graphical icons. I'm not entirely opposed to this idea, though.
^is this idea still being considered? I like icons opposed to words and they take up less room.
If I zoom out fully then zoom back in, I'm left looking at the center of the level. I'll have to scroll manually over to the top right from there, which is slower.
If I am looking at the bottom left and want to look at the top right
If I zoom out fully then zoom back in, I'm left looking at the center of the level. I'll have to scroll manually over to the top right from there, which is slower.
The answer to this is to zoom into the mouse cursor instead of zooming into the center of the screen. (I.e., before and after the zoom, the mouse cursor points to the same point on the land.)
The answer to this is to zoom into the mouse cursor instead of zooming into the center of the screen. (I.e., before and after the zoom, the mouse cursor points to the same point on the land.)I have added this to my to-do list.