I'm not sure about Process Management. The solution requires setting the release rate to 1; what's the view of that?
I think having the minimum spawn interval be 1 is ok, hopefully players won't miss that it's 4 and not 1. Just noticed that the save requirement is 3, so it's intended that you just build, set the RR to 1 and assign 3 athletes? (First time I did it I went to set up the path along the bottom.)
!!!!! you've put in the original graphic sets!!
but... are we allowed to use these? Should we? Are some of them supposed to replace the ones which weren't finished like the underground set?
No, I think Simon put them in by accident, just like the wurst folder.
No level that uses the original styles can be included in a Lix release (and therefore this level pack), as all content has to be free (i.e. not copyrighted). Support for the old styles has been in for a very long time, but to use them you'll have to copy the files from the original games into the right places.
Erbalunga: I think the way it stands, with the time limit removed, it makes for a nice easier level with multiple solutions.
Stuff in the way: Not sure about this one, I'll have a look how much it takes exactly to execute the different routes; if a time limit eliminates them clearly, then that might indeed be a good way to do it.
Critical Procedures: I agree that it's better with the requirement to save 59. My initial solution I found is another different one and can also be adapted to save 59.
Endeavor: Proxima's suggestion should work, so are you fine with swapping 3 jumpers for a builder?
I found Steve's latest levels a bit easier than TM's three.
Proxima's replay for Off the Rails works for me (and uses the same main idea as mine), so I guess you have edited the level afterwards so that the replays desynch. I made a pretty silly edit to this level called 'Derailed Level' because I felt like it, but I don't think it's worth including.
After being stumped at "Over the Top" from Steve's Cheapo pack for pretty long, I don't think I'm ever gonna fall for this again (feel free to try to prove me wrong though), so I saw the idea to Trapeze immediately, though I did it in a somewhat overly complicated way. Went on to find the bottom route, didn't manage to pull off a route through the center though.
Division of Labor: Found a solution after a while, but I feel there's nothing really noteworthy about it. Wonder whether it's a backroute.
Four Lix and a Funeral 10: Same as above, probably a backroute. Haven't tried the other version yet.
Tinker: Really stumped on this one, only solution I found so far uses the miner assignment to cancel a digger glitch, a behavior which I think will be eliminated in some future version of Lix. Haven't read the comments on this level yet.
Finally, I made three new levels.
'Have it Off' and 'Don't Catch Me if You Can' should be pretty hard, while 'Time to Change the Road You're on' is an easy one with two possible solutions.
Has anyone solved Recycling Plant btw?