RE: Willem
Here's a small levelpack.ini for an example of how the levelpack.ini has to look like(I just took a small pack to demonstate. amiga orig. demo)
# based on
http://www.deveria.com/alexis/lemmings/lemmings/amigacodes.html# and
http://home.wanadoo.nl/lemmings-solution/index2.html anything starting with # is just a comment so you can put anything after that.
# and
http://www.deinonych.com/lemmings/lemm1fun_walk.shtml name = Amiga Lemmings Demo Here is the name of your pack (here the pack is called Amiga Lemmings Demo. Must begin with name =)
codeSeed = AJHLDHBBCJ This is I think just a seed for Passwords for levels (I just ignore this) but it must be codeSeed = Whatever
# music selection
music_0 = amiga/orig_01cancan_amiga.ogg ok Here is the music section. all the entries have to say music_0 thru music_# (#=your final entry number) = music file.
music_1 = amiga/orig_08doggie_amiga.ogg must be in succession and start with 0.
music_2 = amiga/orig_16tenlemms_amiga.ogg
music_3 = amiga/orig_17mountain_amiga.ogg
here for example my .ogg files I placed In a folder called amiga within the music folder. but you can also just put them straight into
the music folder without adding an additional folder (ie music_3 = orig_17mountain_amiga.ogg) but I use additional folders for each packs
music otherwise your music folder would get bigger for each pack. Note: also when using folders it must have the /(forward slash)
# ratings (since this starts with #, it's a comment. You could also just say # ranks)
level_0 = 1 Player ok here is the ranks for the pack. must say level_# = name of rank. must start with level_0, up to level_#(#=final rank number). All #'s must be in
level_1 = 2 Player succession.
# Levels: name, music ID (here is helpful info for the levels (note it just starts with a #(comment))
# Rating 0 - 1 Player (ok here is another comment just to tell you it's a Rating or could just be Rank)
# 1 Player 1 - This should be a doddle! (ok here are your actual levels now. Here It starts with # again so it's a comment. but helps you to Id each level. Some packs don't do this.)
level_0_0 = lvl0000.ini,0 ok here are your levels for rank 0 (must start with level_x_y =); x being rank # which must begin with 0, y being level # also must begin with 0
1 Player 2 - One way digging to freedom ie(rank 0, level 0) thru (rank 0 , level #=final level number for this rank). also levelnames must be in your levels folder
level_0_1 = lvl0003.ini,1 along with your levelpack.ini. also try to avoid special characters in your level names, as this is picky. (only a few are allowed).
# 1 Player 3 - Watch out, there's traps about ok the number after level name is the music id number. It is the one you want to use for that level which is above in your music =
music file name. so for example This level Watch out, there's traps about uses number 2 which above is
amiga/orig_16tenlemms_amiga.ogg. also each level name must have .ini
level_0_2 = lvl0302.ini,2
# 1 Player 4 - Bomboozal
level_0_3 = lvl0043.ini,3
# 1 Player 5 - If at first you don't succeed..
level_0_4 = lvl0301.ini,0
# Rating 1 - 2 player ok here is your rating 1 could also just be Rank 1
now just repeat for each successive rank ie: so now it says level_1_0 thru level_1_# (#=final level number for rank 1)
# 2 Player 1 - There can be only one
level_1_0 = lvl0100.ini,1
# 2 Player 2 - Battle at Midway (from demo) Now that's it for your levelpack.ini (not too difficult)
level_1_1 = demomulti2.ini,2