Note: This topic is for posting your comments, replays, etc for the levels. If you wish to post an update to your level, or enter a late submission, please do so in the Updates Topic (http://www.lemmingsforums.net/index.php?topic=3278.0) instead.
Rule 1 Levels (Time limit of one minute or less)
(V2) bulletride's "Playing With Blocks"
(V1) Colorful Arty's "Just a Minute... You wish!"
(V2) mobius's "The Floor is Lava!"
(V9) namida's "The Longest Minute"
(V8) Nepster's "Greetings from the Mad Architect"
(V2) Raymanni's "Claustrophobic Bricks"
(V1) Ron Stard's "Lover Of Mine"
Rule 2 Levels (No bashers, fencers, miners or diggers)
(V3) bulletride's "Frostbite"
(V2) IchoTolot's "Framed With The Best Skills"
(V5) Nepster's "Dark Secret"
(V2) Ron Stard's "The Freedom Man"
Rule 3 Levels (Special graphics level)
(V9) Colorful Arty's "Technicolor Nightmare!"
(V1) Gronkling's "CAT ASTROPHE"
(V1) IchoTolot's "Soilworker's Song Of The Damned"
(V1) namida's "The Fart Gallery"
(V2) zanzindorf's "Fish"
Musics (place them in a "music" folder inside your NeoLemmix folder; create one if it doesn't already exist): https://www.dropbox.com/s/7ad0wa2wcmgv8u0/Contest12_Music.zip?dl=1
If you downloaded the musics prior to the 2017-05-09 09:19 update, you'll be missing this music file (which goes with a late submission level): https://www.dropbox.com/s/4j1wlew9hccv020/TTTE.ogg?dl=1
Levels and NXP are attached to this post. Both the levels ZIP and the NXP contain all required data except the (optional) music files.
Updates are now closed. Voting will open no earlier than 2017-05-26 (UTC).
Nice short level, not overly difficult, but no special idea either.
I am very glad to have the clear physics mode! The hardest part was going from the starting platform to the bottom one. Furthermore the second half needs quite some precision, too: My first attempt arrived at the exit platform one pixel too low.
Excellent level and the hardest one in the pack (except possibly mine :P). Very nice solution! I have only one small suggestion: Put small arrows below the preplaced blockers to indicate their direction.
Very easy and stright-forward level. I only used the topmost 60 pixels. Sorry, but I don't like the graphics here and played in clear physics mode.
Very likely a backroute saving all lemmings wile not using the builder.
Not sure, whether my solution is 100% intended, because I have a walker spare. But it was much fun to play, and of medium dificulty. It has one issue though: The drop from the topmost to the second platform in the middle is exactly the splatting distance.
Far harder than your other level, although I managed to save all lemmings. Nice idea, a surprising number of paths the lemmings walk along automatically, and no need for clear physics mode. :P
I have the feeling that my solution is not quite intended, because I use no climber and only one floater. Not the visually most pleasing level, but fun to play.
Rather precise and fiddly solution, so probably not quite intended. But a curious layout, so I am looking forward to find the intended solution.
Sorry, but neither the artwork nor the solution impressed me here.
I kind of doubt that I should have turned on the exit platform with the builder and miner. But even so, this was a fun little level. Pleasant visuals, too.
I really don't know whether my solution is intended: It has a lot of skills left over at the end, but on the other hand this is basically the only approach I can think of. Nice, "little" level, though.
I tried so hard to prevent that backroute on my level nepster, but I never considered building a bit and then mining to turn the lemming. Dang! :D
I wonder if my solution to the longest minute is a backroute, because
I didn't use one basher and the blocker.
First of all, I have to say that all the Rule 1 and Rule 2 levels are quite difficult, at least for me! And that's a good sign of their quality :thumbsup: I am tempted to take a peek at Nepster's replay solutions before call it a day :D
Regarding my level (there's no need in covering this comment within a spoiler tag, but anyway...):
Yes, that's the intended solution. The surplus skills are just red herrings. It's probably the easiest level of all the contest, but in my defence, I have to say that it would be somewhat harder without skill shadows (and with timed exploders).
I hope you find the 1st part of the solution creative and original, but I don't know if that maneouvre has been used before in any pack.
I'll update a little the scenario, in order to make it "a bit" harder (specially, if you want to solve it without skill shadows).
Rule 1 levels done! :thumbsup: All the levels were pretty sweet!
Arty:
I love freeing blockers so this level was a treat! So many solutions almost work but just don't quite do it. Great level!
Namida:
Nice builder extension level.
Nepster:
Fantastic solution! My only 'complaint' is that I didn't notice the steel in the trap at first so that was a little annoying.
Raymanni:
I saved 2 more than needed so this is probably a backroute. Still a great level either way!
Mobius:
This level has nice execution with the timing of getting the builder with using the builder in time. Great level!
There are still some levels I haven't been able to solve, but I did manage to beat the new one:
A pretty good level! :D Maybe a bit more decoration would be in place if you ask me, but the puzzle was fun, though I'm not sure if my solution was a backroute. I saved one extra lem.
All Rule 1 levels solved.
I'm not sure if this is intended or not; or if this level might even be an open-ended one. Either way, I found it pretty challenging and definitely a good level.
I'm not sure how I feel about making the level tiny and going with a 25 second time limit. A larger level, and a longer (while still fairly short) time limit could've made it more clear which solutions won't work and which just need more fine-tuning. With that being said, I do very much like this solution, and it took me quite a while to find all the tricks.
This level wasn't bad, but I didn't feel it was particularly great either.
I'm fairly certain I backrouted this one. The solution feels both too messy and too easy to be a Nepster solution. On a side note, to someone not overly familiar with this graphic set (like myself), the steel blocks over the trap just look like part of the trap's graphic.
This is my favorite of the Rule 1 levels, and also took me longer to solve than all the rest combined. Great level!
This level is pretty straightforward to anyone who knows the miner-builder trick, and could use some more decoration.
Thank you for your comments about my last-minute level! Here are my thoughts:
Yes, it's a backroute. And a embarrasing one! :-[ . But it's easy to fix it. I agree with you and with Namida: the scenario is very sober and somber. I have designed -by myself, not counting the NES/ZX level conversions- only 4 levels in all my life, including this one, and in every of the previous three, I've put extra decoration, in order to make it beautiful. I was eager to send this level to the contest before time expired, so I've just make sure it worked as I wanted.
I promise I'll add decoration and fix that backroute in a next update!
You're right: this is a well-known trick for the veteran player. You hit the nail with the intended solution, despite the embarrasing backroute that Raymanni easily spotted, much to my annoyance.
As I said to Raymanni, I've only made a few original levels, so it's comprehensible they are still not very hard, since I'm still a novice :D. However, I think the two I sent to the contest would be interesting and tricky to solve within the old engine (DOS/Lemmix), which offers no help at all to the players.
Also, I agree with you and Raymanni about the austerity of the scenario: I'll add some more extra decoration and fix the backroute in the next version. I'm afraid I can't think of anything to improve the difficulty: at least, I hope you find some challenge on the -somewhat- not trivial moment to increase of the release rate :-[
Unfortunately all solutions to my levels have been backroutes so far :'(. Updates are coming soon...
- Sorry for the steel at the trap in "Greeting from the Mad Architect". I will try to make it more visible in the updated version.
Your solution to "Grettings from the Mad Architect" is cool, but unfortunately hasn't anything to do with the intended one. Your solution to "Dark Secret" is close, but misses the trick that triggered the composition of this level in the first place.
- @IchoTolot: Yes, no custom music for my levels. But be glad, otherwise your video would have been silenced by YouTube again. :P
I'm not sure if this is intended or not; or if this level might even be an open-ended one.
I was not sure if this one would be open ended or not lol. I found my way to beat it and then hoped there would be no simple path that I missed. Yours and Icho's solutions each used part of my solution plus some other tricks thrown in so I think it worked out fine as being an open ended level. The way you used that one builder to bash through 2 blocks was some unexpected (but cool) behavior for sure!
@IchoTolot: You solution to "Dark Secret" is an acceptable (because non-fixable :P) alternative solution, which allows for a slight variation that is far less precise. "Mad Architect" still needs some more work, as you probably could have guessed.
And I resolved the updated levels:
Not much different that the first version.
Nothing changed, except having to be one pixel more precise.
Big backroute, if I have to guess...
Pixel-hunting is always fun... :-\
Pretty easy for me, but fun. Not the best-looking level in the pack.
some (visual only) comments on the special graphics levels:
Arty's level: This level legit scares me. :scared:
Gronkling's
pretty nice from a level design point of view. I'm not a huge fan of the art style but I'm not saying it's bad either. Did you draw this yourself?
namida's
this may be the silliest level I've ever seen. :P
Icho's:
I know you told me before but I forgot; what does this come from again?
Resolved namida's level.
Me too. The timing is extremely precise, though:
The lemming releasing the crowd may not come be two frames earlier or later. If earlier, then the lower basher is not fast enough, if later then the first lemming of the crowd will escape to the left and not fall through the gap.
Both of you have the intended solution. :)
Me too. The timing is extremely precise, though:
The lemming releasing the crowd may not come be two frames earlier or later. If earlier, then the lower basher is not fast enough, if later then the first lemming of the crowd will escape to the left and not fall through the gap.
The latter case is not fatal to the solution; see my replay.
Updated my level. Fixed the mini map color hopefully. I didn't realize it was broken because I had the detailed map option turned on. Oops. Thanks for pointing that out Icho. Tried to improve the level a bit too.
Gronkling's Cat Astrophe:
The art makes me very happy :D The puzzle's nice too.
Namida's The Fart Gallery:
First impressions: :lem-mindblown: ;P :XD:
When the beat drops: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
Conclusion: This. Is. Art.
Ran Stard's The Freedom Man:
Love the design! Crystal style is a favorite. I finished with all my bombers and floaters. Not sure if that's right, but the solution felt intended. Clever little trick there.
Everyone's levels are looking great so far. Looking forward to finishing more of them :D
The latter case is not fatal to the solution; see my replay.
Sorry, but you seem to have misunderstood me. During several tries, the behavior displayed in the attached replay occured. And this is fatal...
Ah, I see what you mean.
Yeah, that's annoying, but again - can be prevented by bashing from further back. The last lemming (the one that's lost in that replay) should still make it to the exit with just over a second to spare.
Namida's The Fart Gallery:
First impressions: :lem-mindblown: ;P :XD:
When the beat drops: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
Conclusion: This. Is. Art.
Don't you mean to say...
More Levels:
Colorful Arty's Just a Minute... You wish!
Loved the compactness of this level. This puzzle's really good. Figuring out where and when to use your skills was a lot of fun.
Mobius's The Floor is Lava!
The layout of this level looks good. I think I broke the level a little though. Finished without using my climbers, two of my floaters, and the builder pickup.
Raymanni's Claustrophobic Bricks
This was another really cool compact level. The design is top notch. The little hook loop thingies on the barrels was a nice touch. Also a good puzzle. Not too hard, but difficult enough to be a lot of fun.
Ran Stard's Lover of Mine
I finished with a leftover floater, but I think this is the intended solution. Fun level!