This can be considered a WNivek release
Fixes/changes 0.77 -> 0.78
# Fixed embarrasing bug that would crash Lemmini if a levelcode for any first level
of a diffculty level was entered.
# Fixed bug in fade in/out code that would restart fading again and again each time
the left mouse button was clicked.
# Parameter "maxFallDistance" in levelpack.ini was ignored. Now it can be set in
the levelpack and additionally for each single level. Default if omitted is 126.
# Implemented parameter "codeOffset" of levelpack.ini to give the first level a
higher levelcode. Untested and experimental.
@WNivek: please have a look at the maxFallDistance and CodeOffset features. I just hacked it in, but didn't test it.
I also checked the level number restricitions again. Looks like Lemmini would currently throw a null pointer excpection in case you win a level with a number > 128 since the algorithm can't handle it and returns a null pointer instead of a string.