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Engine Bugs / Suggestions / Re: [BUG][PLAYER]Graphical visual oddities of a laserer
« on: May 21, 2024, 09:41:18 PM »
Your showcase animations are always excellent. Thanks for taking the time to make them!
-- Simon
-- Simon
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I can't run V12.13.0 RC both on my pc and laptop.
This is the error message I got:
One thing I would like to do one day is get NeoLemmix working on the Raspberry Pi.
It is a bit of an undertaking though because besides porting the source code over to the Free Pascal Compiler, [...]
I get this error when I try to run any of it, including drag-dropping the .DAT files onto lemzip.exe:
FF buttons be hold-down instead of toggle, how I thought they always should've worked
snapshot basically only needs to store the accumulated changes to the terrain and effect maps along with the (uncompressed) creature states, gadget states, and various other small bits of game state.
what an enum is
another evening this week I'll make sure to get it in the calendar.
if not MatchStr(sOption, sPossibleOptions) then
EndifLevelPassed := True
else begin
AlwaysEndGameplay := (sOption = 'Always');
EndIfLevelPassed := (sOption = 'IfLevelPassed');
NeverEndGameplay := (sOption = 'Never');
end;
AlwaysEndGameplay := (sOption = 'Always');
NeverEndGameplay := (sOption = 'Never');
EndIfLevelPassed := not AlwaysEndGameplay and not NeverEndGameplay;
type TExitToPostview = (
etpAlways,
etpIfPassed,
etpNever
);
var ExitToPostview : TExitToPostview;
if sOption = 'Always' then
ExitToPostview := etpAlways;
else if sOption = 'Never' then
ExitToPostview := etpNever;
else
ExitToPostview := etpIfPassed;