Lemmings Forums
NeoLemmix => NeoLemmix Styles => Topic started by: zanzindorf on January 28, 2018, 12:38:53 AM
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Version 2.0 Released!
Credits:
- Graphics from Agony, a side-scrolling shoot 'em up by Psygnosis (1992).
- Graphics ripped by Franck Sauer (http://francksauer.com/index.php/games/15-games/published-games/10-agony) and the EAB community (http://eab.abime.net/showthread.php?t=79822).
- Graphics extended and edited for usability by Zanzindorf.
Features:
- Lots of terrain pieces!
- Lightning trap with animated wizard!
- Head traps that eat Lemmings!
- A Fancy owl friend who doesn't do anything but looks really cool!
- Three backgrounds for different times of the day.
- A messy impailing trap.
Preview:
(https://i.imgur.com/2khmdIU.png)
(https://i.imgur.com/7Zi5CT1.png)
(https://i.imgur.com/zbING92.png)
(https://i.imgur.com/yAYPnKf.png)
This is for NeoLemmix V12.00.01 and newer. The new format's still kinda new to me, so if I've messed something up, let me know.
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This is easily one of the coolest looking graphic sets EVER. I cannot wait! :thumbsup:
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Looks a bit reminiscent of the Beast tileset, but with a lot more pieces :thumbsup: !
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Amazing graphics! :thumbsup::thumbsup:
I just have one remark regarding the leaves in the second picture: The empty pixels in the leaves form a checkerboard, which means that lemmings will fall through and have huge troubles going up on these leaves, even though they look relatively solid. This might make using them a bit problematic from a game-physics point of view.
PS: Please tell me once this graphic set has reached a stable version, so that I can add it to the main style download.
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Looks amazing! Can't wait to try it out. :thumbsup:
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Thanks everyone for the feedback!
Nepster, I made some edits to the trees with your feed back. I think your right about the leaves.
(https://i.imgur.com/ykgStAs.png)
Now the leaves are more solid, and I used a darker color to blend them together, so you really can't tell the difference.
Right now, I think I'd like to add a few more smaller terrain pieces to make it easier to work with. Right now, I have a lot of large objects, which makes level building a little tricky.
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Version 1.0 has been released. See original post for download.
Nepster, though it is finished, I think I wanna wait until after I make a level pack with it before we add it to the style downloads. I want to make sure it's glitch free. Thanks for the feedback everyone!
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zanzindorf
Me and Wafflem are planning to use this tileset in the upcoming MegSEGAbytes pack which is nearly complete, really good job on this tileset :)
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Thanks! I'm glad you like it :laugh:
While using it myself, I noticed a few errors in the pixel art, so I'm planning on uploading a final patch tomorrow. It will just fixe the looks, it won't change the shape of any of the terrain pieces. Also, I'm thinking of adding another trap, one that's a tad smaller than the others so it's easier to work with.
I look forward to playing your new level pack :thumbsup:
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Alrighty, version 2.0 is released. I added three backgrounds, a new impaling trap, and made some minor edits to the brick objects. The updated version has been attached to the top post.
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Nepster, though it is finished, I think I wanna wait until after I make a level pack with it before we add it to the style downloads. I want to make sure it's glitch free. Thanks for the feedback everyone!
Chances are, that Wafflem and I will release MegSEGAbytes before your level pack comes out.
In the event of that happening, are we allowed to include the tileset with the download?
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Absolutely, that'd be fine.
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I get that infamous dutch "Klopt niet" error when trying to use this graphic set; the editor tells me some value is not allowed to be zero :/ . Then it asks me to either continue working on the level or quit the editor (but I still can't use any of the terrain or objects).
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I get that infamous dutch "Klopt niet" error when trying to use this graphic set; the editor tells me some value is not allowed to be zero :/ . Then it asks me to either continue working on the level or quit the editor (but I still can't use any of the terrain or objects).
For me the tileset is working just fine. It is also now included by standard with the other styles.
Did you get this hotfix: https://www.lemmingsforums.net/index.php?topic=3686.msg71708#msg71708
As there were similar editor errors that this hotfix deals with.
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Ah yeah, I hadn't downloaded those updates yet, thanks for reminding me! :)
Also, I just noticed there were multiple folders inside the archive, so one needed to dig a couple of "layers" deeper to find the part that actually goes inside the "Agony" folder inside the folder "styles". Everything works fine now!