Back after a long time... I tried to complete the weirdy4 mappack to regain my knowledge, but i couldn't beat the 8th: "Lemming direct!". Strange because geoo's Crossing stairs can use the same method if Lemming direct is solvable, however I wasted far more utils for the turnaround than 1 blocker, 1 basher, 1 miner and 2 digger... actually, 4 basher and 4 digger... :tongue:
Edit: I just solved weirdy's 4/#8 map... that was evil :wink:
I attempted to solve Clam's Xmas maps, but only the first one succeeded... and Edge of the madness worths its title.
For now, I try to hold the pace and take a look on those more actual levels.
Edit2, solved geoo levels:
Simple Warm-up
Everything you don't need
crossing stairs
Down the cliff
There's a method in the madness
Finding a place to stay
Upset lemming
The way up
8/20, that's quite bad yet
Increasing step heights: played for days but nothing
Through the thicket: surely uses a technique i don't know
Mission at max-fall 60: what does this title stands for? Is the safe-fall distance been modified and lemmix can't handle it? I use custlemm2, the outcome is the same
High-tech or Low-tech: best performance is 82%, i can't imagine the role of the digger
Twice the same?: My only idea was a clickfest to turn 6 lemmings back and press the remaining builder over the top of the map and when he starts to wabbling, to set him free with a bash.
Supaplex tricks: some steels are drillable, some are not, you have to find out... maybe after the 139th try
reminds me a lot the nightmare named Gulp! on Amiga...
More 'No Builder Problems': crossing stairs 2, not too much energy left for this one
Follow Me: again tiredness, maybe next time
Palace o/t once-hacked Lemmings: backslash-zero for release rate, quite slow
the more and more I felt the goal is to find some kind of hack in the game engine only for this map, like mid-air invisible exits, altered safe-fall distances, bashable steels, anti-gravitation somewhere...
Prepairing their ways: felt it's possible at least
Trading and Cooperating: very interesting design, worthy for a retry
Don't Stop Me Now!: if you say it's based on an ugly glitch, then i give it a wide berth...