Thanks all, that hint of
basically apply that approach to something else
was all I needed - well, on top of all the others! To be fair, I think I'd have still been there waiting if I hadn't had the hint to
look at that lovely level, aka Dolly Dimple 2
Had one of those moments where I was counting skills used for 1 method for a different method
I'd ruled out going above because I thought I'd still need to turn around to save a basher, forgetting the point of the above route is to save a basher...
.
After all that I still had a bridge to spare too!
So, with all of Vicious done I feel that it's fairly obvious which levels I consider the hardest in there!
For Hopeless, I have solved a few.
Recycling Plant - very original,
not sure what the function of the first bouncepad was?
. I had the idea to
make the path as long as possible
but took a lot of different attempts, varying use of the remaining skills to get to a solution. Looks good in fast forward mind!
Empty Space Is Hardly A Waste - solved this before
, so I really should have saw the solution to the latter earlier, especially as this level didn't take long at all. Love the simple aesthetic of this one.
Close to the Edge - Got the idea fairly quickly for this one too, but was slowed slightly
as I was trying to use a turner instead of imploder for the top blocker
. Once I changed that approach it was solved pretty quickly.
The Hotel In Hell - As with Close to the Edge, I was pretty close to the solution pretty quickly, a slight tweak changed me from almost there to there, namely
using the turner at the top for 2 lix instead of twice on 1 lix was the key for me
. Liked the aesthetic of this one again.
Division of Labour - Solved in 2 attempts, honestly didn't think my method would work and just tried it in case it did! Only just mind - in 2 places the timing is very tight.
I've got a feeling I have picked the low hanging fruit so far mind, the other levels I have looked at in Hopeless are nowhere near a solution as yet.