Hello everyone, and welcome to the final Level Solving Contest of 2019. (Sorry, Nessy. I just remembered you hadn't had a chance to comment on that previous LSC. Hope that's okay.)
We have been playing NeoLemmix for a little too long now. So instead I have gone ahead and created a custom built Lix level for you to play with.
Here's the order of criteria below. If anyone is not happy with this order please let me know, and I can create a separate ordering just like Crane did for his most recent LSC:
1. Most Lix saved
2. Fewest number of skills used
3. Fewest skills given to busiest Lix
One of the tiebreaking criteria I've chosen for this challenge is unusual and complicated. Basically, the player that selects the fewest skills with the "busiest" lix will win the tiebreak. The "busiest" meaning the Lix given more skills than any other lix. The link to the retrospective challenge that I got it from is
here. I haven't done this sort of challenge for a while, but it's out there because my belief is that if you can assign skills to multiple lix you are a good multitasker, and multitasking is one of the key attributes to being good at multiplayer. Initially I put it at first priority, but after extensive testing decided to put it third instead.
The rules are similar to before: The players will play individually for this contest. Solve the level, and then upload a replay of your submission to my Personal Messages box by 23:00 UTC on December 31, 2019. This I hope should allow enough time for anyone who may be taking time off for Christmas but still wish to take part. You can submit more than one replay if you want to if you think you've made an improvement, but only the best replay will be selected as the final result.
Key
SU: Skills used
Lix: Lix saved
SAOBL: Skills assigned on busiest Lix.
The winner of LSC #7 will not only be allowed to choose a level for the next contest, but also be given a MIDI copy of one of the tracks I've remixed from another game similar to Lemmings. (Not this level sadly, a mystery one! Also, apologies that I'm unable to convert MIDI to ogg, but that's a matter that should be discussed elsewhere)
Now here's a basic description of the level posted in the attachment below: It has four entrances, three inside the arena and one outside. While not an exact replica, some players may remember this level template from that other game, but I've tweaked it slightly to add a feature not yet seen in LSC: Infinite fallers! Don't worry, they're not all gonna be spread out. The Spawn rate was cleverly calculated so that they all fall in one place. You might also be wondering why that block on the right is out there in the open.
With 30 Lix - 7 of them being infinite fallers - and 100 skills provided, you must rescue at least one infinite faller for your result to count. Hopefully with this many skills you will also get a chance to practice assigning Lix in more areas than one so you can get to grips with multiplayer. I wish you good luck and have fun! Oh, and Merry Christmas.