400 Metres 1 -
La fee Clochette Awesome, a level that features Tinker Bell, one of many of my favorite Disney characters
Not a difficult level to start off the rank, although I generally have a difficult time with levels that have stackers. The fencer assignments are very precise, although it's understandable due to the design of Tinker Bell herself. Even then, some leeway would be nice. Maybe there's an easier solution than the one I found?
400 Metres 2 -
Au Royaume des joyaux Nicely designed level
Not a really hard one, but it can still trip you up if you're not careful, and I wasn't very careful
. In particular, the climber must be allowed to go back to the right before building over the purple crystals.
400 Metres 3 -
Fuite d'eau Complete breather level. Way more than enough skills to finish the level. There's probably multiple routes to get through the level.
400 Metres 4 -
Dare-dard I definitely kept overthinking this level. It turns out far easier than how I made it out to be. Great design and background
400 Metres 5 -
Bienvenue au Parthenon Difficult one, but one of my favorites!
I definitely had problems determining whether everyone is supposed to go over the top or through the many pillars at the bottom. The hardest part would be rescuing both the blocker and the lemming who frees him. It's also not very clear whether building from the highest point on the first pillar allows you to get up high enough with the very limited amount of builders provided.
400 Metres 6 -
Dans les steppes glacees Repeat of a level that I believe was in the previous rank. It's only slightly harder, but it's still an easy one. Previously, it was a ceiling route. Now, it's going underneath the level route.
400 Metres 7 -
Competences Not sure if my solution is intended. Somewhat difficult, especially since I use the very fiddly stacking and a basher to punch a hole on both sides to release the crowd. However, this is very precise and timing heavy. Those are really interesting custom teleporter like objects with a picture of a digger on them. Seems the way is to avoid them? Not sure if there is a solution through the bottom.
400 Metres 8 -
Larmes de givre Easy one. Only hard part is to release the climbers in such a way that both are going to the left first and then destroy the builder staircase so that they're falling to the left.
400 Metres 9 -
Amor Somewhat difficult but another favorite of mine!
The hardest part is timing the climbers so that the second one can build the staircase to allow the other one to use it to shimmy from below. After the builder is done, it must be dug through so as to delay him so that he doesn't reach the exit before it's unlocked. After that, working out how to get the climber out from the right area is a bit difficult. I'll also have to agree with Icho about being careful about using a well-known trap as a custom button here. Of course, since I generally don't use CPM in my LPs, I had no idea it was a button, although it was the only thing that stood out from all the rest of the level.
400 Metres 10 -
L'arbre des songes Not a terribly difficult one, although it still takes some thought as to how to get the most of your builders on this level. The key is getting as high as possible on the first tree obstacle you get to, as well as making sure that no one can walk out to the left on the same tree obstacle. Very nice background here.
400 Metres 11 -
Foret psychedelique Almost a repeat of a similar level found in a previous rank. I really like this one as well. The only hard part is stopping the lemmings from splatting and containing the crowd in the pit on the left, but once done the rest is easy.
400 Metres 12 -
Pres du port d'Alexandrie Easy one, especially since it's the second 1 lemming level in the rank. This level is a good example of one where even though it might not seem to matter which destructive digging skill to use, it's quite critical here, as it's important to make sure to have a basher for the end.
400 Metres 13 -
Le palais de la reine 9 Not that much harder than some of the previous iterations of the level. The very strict time limit is the main problem here. It seems absolutely necessary to max out the RR right away to be able to finish on time.
400 Metres 14 -
Nougatine a gogo Bit difficult but a nice one. Really nice design here as well. The part to get the climber pickup is quite precise. The timing to get him to the other side after mining before the other lemming stacks too high is tight as well, especially since it's important that the miner tunnel can be sealed up with a stacker.
400 Metres 15 -
Tic et tac Another great one. Love the clock designs here. I figured this one out fairly quick, so it was an easy one, though still no complete walk in the park.
400 Metres 16 -
Temple au Tibet O.o, this is a really nice looking tileset with a outdoor night sky background. Breather level.
400 Metres 17 -
Le phare By far my favorite designed level of yours up to this point despite the really spooky looking terrain and environment. That's a really cool lighthouse exit, which is located near the top where the lightning shoots out from. I thought it was near the bottom, but that's what I get for not using CPM.
400 Metres 18 -
Mystere sous l'evier Another huge favorite of mine in terms of the puzzle!
I especially like how the climber needs to get back up the level where he came from after going out to the right to build the right half of the bridge across the water gap. Somewhat difficult level, but it's still not too hard.
400 Metres 19 -
Le Chateau Rose Very nice looking level here, especially with the trees!
This level ended up giving me more problems than I thought it would, but that's because I was a dummy with how I was going about with containing the crowd at the start. It also appears that going up the right side would work, but it just barely fails. So even though it doesn't look like it would, turns out the way is to build a very long staircase on the left side, reaching just below the moon.
400 Metres 20 -
Lavomatique Yet another favorite of mine!
Definitely reminds me of POOR WEE CREATURES from OL because the structure at the very beginning kind of resembles it, and also because of how there's a splat hatch here. Of course, can't stop them from splatting like we can here, as a glider is not provided in the other level and hence you can't bomb a hole in the wall to start building from.
400 Metres 21 -
Bonbons Difficult one. Very hard to figure out what the best route to take is, let alone whether the pickups are needed or not. The very limited amount of destructive skills nearly indicates to get around walls/obstacles and only use them for the top where the exit is. This is also a really nicely designed level, especially with the background
400 Metres 22 -
E-toiles Yet another favorite of mine!
I like how it's necessary to mine in such a way that a kink in the right wall is made for the worker to be able to climb back out later and then a shimmier is used to get across the gap in the floor made by the miner. You also have to do the same with the miner on the left side so that he can shimmy over the exit and then jump over the exit from the right side in order to mine the crowd out.
400 Metres 23 -
Le prisonnier d'Alcatraz I overthought the solution here. Once again, levels with stackers generally give me problems. Even then, this isn't a really hard one. Seems the key is to simply keep the crowd moving, as I ended up beating the crowd with platforming over the water gap before the exit before anyone can fall in and drown. Knowing myself, there are probably easier solutions than mine.
400 Metres 24 -
Eldorado Ah, the city of gold, hence all the gold colors in the level. Somewhat difficult, but a nice one. I thought the fish was a trap, especially since it's already been established as one in earlier levels. So, I would definitely keep to being consistent, as you do not want to first make it a trap in one level but then a solid object on another. The game is already complicated as is, and with so many tilesets and custom objects it's nearly impossible to keep track of everything.
400 Metres 25 -
A pas feutres Yet another level where I was really overthinking the solution. Some of the gaps don't look like they can be platformed or sealed with just one skill. It seems that one needs to outpace the zombies. Luckily, you could just cut the building skills short once the zombie(s) pass by. I was also fortunate the timing worked out once she's able to get past the first zombie successfully.
400 Metres 26 -
Le palais de la reine 10 Same as 400 Metres 13 in that this is harder than some of the previous iterations, but it's a really good one. I really like how the solution entails sending up two climbers, with the first one building to hit his head and turn around, while the second one bashes away the builder staircase before he turns around so that he can fall through the gap in the staircase to the left to bash the crowd out. Then you must build so that he turns around so that he doesn't climb up the huge wall on the far left, as he will splat otherwise.