Ok, I finally got #2. What a surreal experience: I went back to #2 after having little success with #10. I left off last week not quite seeing how to blow up enough terrain, so well, I decide to start off by blowing someone up without any particular solution in mind. Then as soon as I start looking at the bomb hole, suddenly the solution came to me in an instant!
And I was right to ignore most of whatever geoo89 says in the level intro/hints. I wouldn't call this level "nothing at all". While it wasn't exactly very new, the solution is in a way fairly well disguised.
I'll PM geoo89 my solution, though I'm sure it's more or less the one and only one for the level.
Interestingly, I now want to play the original LemEdit version of this level. Beside the obvious safe-fall distance changes, there are one or two other places where the Cheapo setup doesn't (according to my knowledge of the game mechanics) quite work exactly in LemEdit, so I am curious to see how exactly the LemEdit version was laid out. Or perhaps a few of the differences cancel each other out.
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#10 unfortunately didn't quite work out. My "almost" solution, sadly, have some issues when I tried to make the tiny pixel-level adjustments I want. In particular there seem to be some weirdness regarding how walkers/fallers land in Cheapo, which annoyingly seems to conspire to make what I want to do not possible. Most frustrating......
Yet that's the only idea where I can even get anywhere. I tried two other things. One of them, a Cheapo speciality of sorts, despite many many tries, it now seems that the game mechanics just would not allow the timing or positioning to work out the way I want. The other one is just to test something out, and well, let's just say it proves that the solution is not that obvious.
Oddly, I'm far from using all of the skills, which obviously makes me think that I'm probably not going about this in the correct way at all. But the other skills haven't revealed their secrets/usefulness to me yet. Ah well, I guess it'll be a matter of time.