Is that really relevant?
The way I'd written it, no...
What could be relevant though is how this logarithmic scaling of skills would compare against the time penalty (ie. it is no longer simply 1 skill = 10 seconds; the number of seconds a skill is worth [as if that's even meaningful to speak of] varies with the level]).
... but that's what I was trying to get at :wink:
This to me would be over-complicated. Personally I'd much rather be able to just open up any level and know exactly what everything was worth without having to work it out.
Regarding the bonuses you suggested, I like the idea, but the only problems I can see is how you'd score it, and that it would remove the less-skills-is-better idea. Perhaps that's not necessarily a bad thing, but is say, a no-blocker so solution always going to be better than one that uses more skills but less in total? Sometimes yes, sometimes no, and we're back to whole 'context' thing again.
Maybe I'm just looking at it the wrong way though...