Lemmings Forums

NeoLemmix => Bugs & Suggestions => Closed => Topic started by: Wafflem on September 15, 2016, 03:42:36 PM

Title: Moving background not moving [BUG] [PLAYER]
Post by: Wafflem on September 15, 2016, 03:42:36 PM
Noticed this while playing Outrageous 12 "Plan Bee".

The top row of bees don't seem to move while the other rows of bees do (as seen in the picture).
Title: Re: Moving background not moving [BUG] [PLAYER]
Post by: namida on September 15, 2016, 04:34:02 PM
I've noticed this a few times; it also affects one of the stars on Star Watch. Haven't looked into it yet.
Title: Re: Moving background not moving [BUG] [PLAYER]
Post by: namida on September 29, 2016, 01:02:56 PM
I've asked Nepster to take a look at this one, due to him being more familiar with the code in question (as he rewrote it at some point).

What I have noticed about this issue:

It appears to occur when any of the following is true for the object's initial position:
- X coordinate is -2 or lower
- X coordinate is (level width) + 1 or higher
- Y coordinate is 2 or lower
- Y coordinate is (level height) + 5 or higher

Initial position seems to be the only factor that matters. The direction and speed of movement, and the size of the object, do not. (Tested with most but not all directions, at a few different speeds; and with both moving backgrounds in lpiv_space plus the one in lpv_honeycomb).

An object does not get "stuck" if it later ends up in such a position either. Only the position it starts in matters.
Title: Re: Moving background not moving [BUG] [PLAYER]
Post by: Nepster on October 01, 2016, 10:14:03 AM
Bug is fixed now. The problem was that the trigger area was outside the level and the game automatically flagged such objects as disabled when adding them to the level.