Position of the message: No preference, happy to test the UI again after you put it into the stats.
Habitually, I never look at the minimap and instead scroll/zoom much more on large levels. But others like the minimap.
Yeah, I have the preference for the solid color of the splat ruler. I grant that the rainbow cycling isn't as intrusive as I thought, but it's still more intrusive than I like.
Bugfixes: Had a busy day at work, but you've already caught everything. I'll summarize nonetheless:
Overshooting is fixed entirely in Experimental 5. Good!
The following bug is now fixed, too: In earlier stream, on kaywhyn's Fun Teleportation Race in Space, we saw the Experimental 4 freeze after the last lemming left by exiting. The lemming scored a point and made the score equal to the save requirement. Nonetheless, Experimental 4 didn't exit, and instead showed the message. The Experimental 5 exits here always, which is correct.
All 3 user options do what it says on the tin, with the designed exception that the nuke overrides the user option and exits. No bugs here.
The only bug is what you've already seen: When I nuke during the freeze (to exit immediately without seeing explosions), NL writes the nuke into the replay. When we watch this replay, the red R will stay after the final assignment (because there is the nuke coming up) and, when we reach the freeze, the nuke button will have the white square, but we won't see any nuking.
If you have fixed this by not adding the nuke to the replay: Excellent, I believe that is the cleanest fix. I'll test it. I'll have time to stream playtesting on Friday, Saturday, or Sunday evening.
Do you want a Mumble session with code rewiew? Again, Friday, Saturday, or Sunday evening is good.
-- Simon