Left: Walker bops when trapped on a slope between two blockers. This is a bug in 0.10.13 through 0.10.15.
Right: Walker stays on same height on the slope. This has been correct until 0.10.12 inclusive, and is fixed in the 0.10.16 that I released today; see post above.
Even though this touches physics, why do I still call this release 0.10.16, not 0.11.0?
Reason 1: This fixes a bug that I introduced in 0.10.13, thus we revert to the 0.10 physics that we've already had nearly for a year. The bug has only been in 3 releases. Few people will use the three buggy versions for a longer time.
Reason 2: The physics bug is rare to impact your play. It took over a month to find it even though it was right in the walker, the most common activity, and even though I've played a lot of Lix recently. It's unlikely, although possible, to desynch networking games with it.
Reason 3: I want to fix basher-walks-into-terrain and the heart bug (basher/miner hit blocker, then walk through terrain), therefore 0.11 shouldn't be that distant anyway. I'd like to fix these within the next months or in early-mid 2024.
Overall, yes, there is the danger of having potentially-desynching 0.10.x's in the same networking room. If I had only one of the reasons 1, 2, or 3, I'd call this a 0.11. But because I have all three reasons together, with
each independently reducing the likelyhood of the desynch, I'd rather spare you from frequent updating.
-- Simon