Incipio rank
1 Haute Voltige - nothing special. It's a pretty good standard easy level to start off the pack.
2 VDNKh - open-ended, anyway-you-want level with more than enough skills. What does the title means though?
3 What the Frick Frack Patty Wack? - I have no idea what all the climbers/floaters are for. nice introduction level of the trick of a basher sliding up a steel slope.
4 Sandstones May Break My Bones - simple but clever puzzle. The talisman timelimit is pretty tight.
5 Formal Semantics of Modal Logics - pretty much a self-solving level. The layout of the level is absolutely beautiful!
6 Quid Pro Quo - nice puzzle with minimal skillset.
7 Smells Like Team Spirit - probably the first difficulty spike of the pack. You really have to think how and where to distribute specialist lemmings to achieve the talisman.
8 As not easy as it doesn't look - This feels backrouty. My solution is hackish and only use half of the builders.
9 Brace Yourself, Fall is Coming - Nice fall survival puzzle. I think my solution is mostly intended. But the fact that I saved many more lemmings than the talisman condition & a leftover builder makes me think something is not intended.
10 RELEASE THE KRAKEN - very cool and creative design.
11 Bridges in the Sky - The trickiest part was to figuring out that you have to release the block with a digger with a lemming fallling from above. Rest of the solution came naturally.
12 Mountains - eccentric and a little bit confusing level. It's still very aesthetically pleasing.
13 Something Wicked This Way Comes - looks intimidating but this one turned out to be not too bad.
14 Architects of Fortune - I had to take full advantage of all the chains to get enough height I needed. fun one.
15 Been There, Done That - same terrains with Incipio4 but with different skillset. I think I like this level more. Having no basher makes the level more puzzly and challenging.
16 Novelty Act - not my favorite type of level. But you still have to think how to delay the non-climber lemming so the worker has enough time to build over the large gap.
17 Paucity - easy but not trivial.
18 Ethereal Refinery - This is probably my favorite level of the first rank. My solution has some leftover skills but I think main trick is there and I can see where I was able to save those. And again, the visual of the level is awesome.
19 Convoi Prioritaire - much easier than the previous level.
20 Graph Theory - I really didn't want to test which teleporters lead to which receivers one by one. So I just overuse the CPM and backtrack till I got to the starting teleporter from the receiver right next to the exit.