Hi guys,
please elaborate on bugs #2 and #3 you've mentioned in IRC while I was over at IchoTolot's. If you can, attach replays to demonstrate the buggy behavior. Bug #1 I've already reproduced, no need to make a replay.
Bug #1
Floater checks at different x-coordinate for encounters
How to repro: Play single/rubix/"Lost 06"/(Level 15). Assign a floater to the first lix straight from the hatch. She will burn in a fire object hidden in the terrain, before she reaches the trampoline. Watch no-floater lixes fall along the same path. They will not burn.
Cause: Eye is at different position in spritesheet. Game checks eye position to determine where to check for encounters. Encounters are checked at eye and at foot (effective coordinate).
Proposed fix: Force eye to have same x-coordinate as the foot, at least for faller and floater.
Bug #2
<Ramond_> SimoTolot: weird behaviour again with lix landing on platform from below
Bug #3
<Ramond_> so is there by chance a "hidden horizontal wrap" function in lix as that it actually wraps but doesn't show it as such?
<geoo> yes, you got it
<Ramond_> this is really cheap
<Ramond_> SimoTolot please fix
<geoo> There's also a hidden exit
This might be a joke, please clarify. I suck at detecting Ramon's irony. (Super)Lemmini has such a horrible bug, where bashers falling out of the bottom reappear at the top.
-- Simon