Author Topic: L++: Networked multiplayer Lemmings  (Read 59918 times)

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Offline Dullstar

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Re: L++: Networked multiplayer Lemmings
« Reply #120 on: November 18, 2009, 02:15:30 AM »
I lose a lot, but I don't complain about it.

Offline Clam

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Re: L++: Networked multiplayer Lemmings
« Reply #121 on: November 18, 2009, 02:20:09 AM »
How about just a percentage off each skill count? (Round up the total of course, so you don't end up with 0 of a crucial skill.)

Offline chaos_defrost

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Re: L++: Networked multiplayer Lemmings
« Reply #122 on: November 18, 2009, 02:23:32 AM »
I lose a lot, but I don't complain about it.

no you just nuke your group and make strategy moot
 :P
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Offline ccexplore

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Re: L++: Networked multiplayer Lemmings
« Reply #123 on: November 18, 2009, 03:58:40 AM »
How about just a percentage off each skill count? (Round up the total of course, so you don't end up with 0 of a crucial skill.)

Perhaps it'd be better to do the reverse of giving the less proficient player more skills or something?  A reverse handicap giving the less proficient player a better change to win.

Offline Clam

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Re: L++: Networked multiplayer Lemmings
« Reply #124 on: November 18, 2009, 04:04:06 AM »
That would be better, I think. :)

Offline chaos_defrost

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Re: L++: Networked multiplayer Lemmings
« Reply #125 on: November 24, 2009, 06:42:11 AM »
if anyone wants to have a game I'm online

also drunk so if you're less experienced then you probably have a solid chance against me

if you're Clam Spammer or geoo then you'll crush me anyways even without the drunk  :P
"こんなげーむにまじになっちゃってどうするの"

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Offline Mindless

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Re: L++: Networked multiplayer Lemmings
« Reply #126 on: November 25, 2009, 06:14:12 PM »
flux.camanis.net is down for a few days; the server was running smoothly for weeks, and then it died 12 hours after I left for Thanksgiving break. :(

Offline Dullstar

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Re: L++: Networked multiplayer Lemmings
« Reply #127 on: November 25, 2009, 11:13:23 PM »
Odd.  How long was that on, anyway?

Offline Mindless

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Re: L++: Networked multiplayer Lemmings
« Reply #128 on: November 26, 2009, 07:35:31 AM »
It seems to have revived itself.  I guess its internet connection just took a short vacation?

Odd.  How long was that on, anyway?

Current uptime is 13 days, 46 min.

Offline Clam

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Re: L++: Networked multiplayer Lemmings
« Reply #129 on: November 30, 2009, 04:12:57 AM »
I know I said I'd stay away from this, but I'm really bored right now. So I built a couple of new levels - blockerless, of course. ;)

Online Simon

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Re: L++: Networked multiplayer Lemmings
« Reply #130 on: December 13, 2009, 07:00:58 PM »
I'm sorry I let this drift for some time now. I hope to have time available after christmas to fix bugs and make a new version. At this time, I'm compiling a list of bugs.

Thanks for the recently posted levels everyone - the game has become better quite a bit with all the user input. :-)

-- Simon

Offline Clam

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Re: L++: Networked multiplayer Lemmings
« Reply #131 on: December 20, 2009, 08:25:13 PM »
It would be nice if there was a message when you log in to the server when a game is in progress. Currently it just looks like the other players are just doing nothing unless they send a chat message - which isn't always feasible during a busy game. We had an unfortunate moment yesterday when a new player came and left (and this person isn't on the forums AFAIK), possibly as a result of this.

Btw I just read your bug list Simon. That last one is awesome (jumpers can be used to escape a fire trap :D)

Offline Dullstar

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Re: L++: Networked multiplayer Lemmings
« Reply #132 on: December 21, 2009, 05:50:52 PM »
I thought you were staying away from this.  Something I must is, can does a Mac version exist in some way?  Even if it would require compiling source, it would be quite nice to have.  I suppose, though, I could possibly run it in a virtual machine if needed; I already got one set up with Mr. K's help so I can play Star Wars Galactic Battlefield, so I would imagine L++ should work.  I'd have to test it, though.

Online Simon

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Re: L++: Networked multiplayer Lemmings
« Reply #133 on: December 21, 2009, 06:07:24 PM »
I don't have access to a mac, but you should be able to compile from source. You need the L++ source archive, Allegro, and Enet. Install both libraries as described on their homepages. Then run the makefile in the L++ src/ folder.

-- Simon

Offline Dullstar

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Re: L++: Networked multiplayer Lemmings
« Reply #134 on: December 21, 2009, 06:09:47 PM »
Are those all free, or am I best off just sticking with virtual machines?