Glad that you got it working! :) I will for sure take a look at your levels soon. eric knows that I'm more well-known for playing and solving levels, as he considers me one of the really good solvers because he knows how I have played and completed so many level packs.
Thank you! :thumbsup: If you are interested to try my levels , in this thread , you will find whatever I will make for Superlemmini , in the last two pages of the "Lemmix level pack topic" , I have my works for Lemmix , and in the "Neolemmix levels/In development" board , I have the "Levels by Turrican" thread, where I have my Neolemmix levels!
I only make single levels ( I won't make any levelpack ) , so whatever lever , I will make for each of these three engines , it will go to these threads!
ok but if you do get enough single levels made for Superlemmini. perhaps, like 10, I can put them into a level pack for you, I could just name it Turrican's special level pack.
(also at that time Kaywhyn didn't have my music for the Genesis levels. That's why it crashed.)
also I put your The Crystal Coves.ini file into the Turricans special levels folder
I put your the_first_new_age.mod in the subfolder Turricans music and changed the music line in The Crystal Coves.ini to read music = Turricans music/the_first_new_age.mod
but I don't have the replay that works for this level.
With this outline in mind, I will report back later if I'm successful in solving it ;)Ok! Good luck on solving the level! :thumbsup:
yes Turrican I know you've uploaded only 1 replay. The replay works with the .lvl one, but when I said it doesn't work I meant it doesn't work with the .ini one and that's the one I always use for Superlemmini. I don't even want the .lvl ones as there sometimes is crash issues with those.
so you need to get the replay to work with the .ini one as you stated already
here you go
Good Job Turrican, Yes the Replay works, it was the same solution that was in the .lvl version of it.
OK! Now please , download the version that I have attached in this post , and report If it worked correctly!
I wasn't concerned about the ini file vs lvl file. Rather, what I was curious about was why the replay broke for you while it was fine for Turrican and me, especially since there seems to be no real reason that it should due to the levels looking exactly the same.
The reason that the replay broke in the non-fixed version of the level , is because the opening hatch was 1 pixel higher than it's intended position!
Interesting that that one pixel difference is enough to affect and break the replay. I'm guessing the skill assignments were therefore at least a frame too late then?
Here's my replay for Everything You Don't Need. I'm still working on Trading and Co-operating, that one's a tough cookie!
This is another "Lemmix to Superlemmini" level conversion . The level is "The equation" by Wihu61 ( from the hubbart3 pack )
Cool! Does it require a particular style/mod?
Neat level, I enjoyed this one!
Have you thought about compiling a pack? Even a mini-pack of 10-20 levels can be a great project to work on, and looking back over this topic, it seems that you have more than enough to start with.
This is another "Lemmix to Superlemmini" level conversion . The level is "More 'No Builder Problems' " by Geoo (from the geoopk1 pack)
There are Bombers in this level, but the save req is 100%. Are the Bombers supposed to be there, or is the save requirement incorrect?
Just saw the replay. I noticed how some of the climbers were able to climb the spikes of the dragon's back. In NL or perhaps regular Lemmini this wouldn't work with the climbers as they wouldb't be able to climb the spikes. If Tsyu ever fixed the climber issue in Superlemmini, this level would not work with the climbers.
How's this for not being possible? :P You just got to believe!
Brilliant level, this one! My kinda map, I had a lot of fun figuring out a way around it :thumbsup: :lemcat:
I saved 76% and bypassed a few parts of the level, so this solution may not be fully intended. It does feel like a fairly open-ended level for the most part though, so maybe this is acceptable? If so, I'll come back at some point and see if it's possible to save an extra few lems.
The music needs to be included btw, I had to rename another .s3m file to get the level to load.