Genocide 15 -
The Ancient Curse of Icho'tolot Nice puzzle and much easier than the previous level. That was a really good trick with the stoner at the end to get to the exit. Just realized that I could had done the digging and bashing to the left instead, but in any case my solution doesn't break the level in any way.
Genocide 16 -
Regicide This was another great level where it took me a while to see where to place the stacker to contain the right crowd. Once that's determined, the rest of the level is easy.
Genocide 17 -
Radience The last of the beast tileset levels in the pack, I believe? This one was another easy level, although I surprisingly got stumped here for a while due to thinking I was always a builder short. The solution actually came to me one night while I was in the restroom, where it occurred to me to bash from the right, block midstroke so the other climber/glider can turn around and mine. Another misspelling in the title, where the correct spelling is "radiance." Also, even though it's not in the level, I kind of hate the weasel trap due to it being difficult to spot and see, but that's a criticism of the tileset, not the level itself.
Genocide 18 -
Speak Through the Flower Too easy. Given the skills, it's very easy to see that containing the crowd temporarily is done with a digger pit. The only difficult part is figuring out how to do so given the really high RR.
Genocide 19 -
Arctic Oscillation Still unsolved after almost 3 days. It's really obvious what needs to be done here: The floater needs to get up the left side of the level, while the disarmer needs to get up on the steel platform in the air and the climber needs to get up the level on the right side. In one of my best attempts, I'm a platformer short, while the other one would be a solution if the floater was able to get up on the stack. In the latter, I'm a walker short instead. If I had interrupted the stacker with a walker, then I don't have a way to stop the climber that's mining in the middle of the level. I have tried to see where I could save a walker or a platformer instead, but I haven't been able to. I can possibly see how to save a walker that's used at the very beginning, but I'm convinced that the first walker must be where I used it, as through experimentation it's not possible to platform and get up without interrupting a miner midstroke. Or, rather, it is possible, but the miner going to the left doesn't go all the way through due to the steel block.
So, another example of a one screen level that's deceivingly tough, although the solution itself is not. Rather, the difficulty is the execution, especially on the left side. Of course, since I know you're an author who always saves successful replays (a great practice, I might add), the level has to be possible with the given skillset. The solution will probably come to me eventually, but for the time being, I'm stuck here.
edit: Just solved Genocide 19! Your vague hints were just enough to help me solve it. I appreciate you not giving away the solution in any way.
Well, the solution is indeed extremely difficult to spot. Turns out I pretty much had all the skills correctly placed except for the very first digger! I had to adjust the first digger position a couple of times before the platformer and stacker finally worked out. Lots of precise skill assignments in this level! I think ultimately there's still a couple of pixels leeway, but I'm not certain.