Hello WillLem,
I am happy to say that I finally finished your Lemminas-pack today. I got stuck in SEB Lems some weeks ago when I decided to start another pack to experience a new sense of achievement (I normally don't play different packs parallel). I thought that your pack might probably be easier than Flopsy's and I was right, but it took me longer than I had thought previously and I had some hard nuts to crack. Regarding individual feedback, I will restrict myself to the Pandemonium-levels. My favourite one from your pack, however, was not part of this rank. That's "Soda Streams" which is a great puzzle and can well be considered a blueprint how to make a fantastic "Three-Lemmings-Level". There was one level in "Sensational" I couldn't play since I missed a graphic piece.
1. Lemmina City Steel FacilityIt may be surprising, but this one was the hardest level for me in the entire pack. I wasted a lot of time at the left side, but I always ran out of resources there. This was supported by a tendency that, whenever I spot a piece with one-way-arrows, I feel it must be bashed through. So I was on the wrong track, before I finally found a way to trap the Lemmings at a different place. Great level!
2. Milkshake PartyI now have some more grey hairs on my relatively bald head due to this level which I would consider the third hardest at least of the rank. It's all about how to bring one Lemming down to the bottom and this was not possible without some acrobatic moves. Easily one of the best levels of the entire pack.
3. Nightmare on Lem Street III"The Great Lemming Caper" was my favourite Level in the original game and I was curious to see what you made out of that. You transformed it to a totally new experience though I can understand why Namida refused to play it. It feels a little flamboyant with 100 Lemmings, 99 RR-Rate, 4 entrances, zombies, teleporters and a locked exit. I am not the biggest fan of such nick-nack though I muss confess that, when I tried to solve it, it worked surprisingly straightforward. Not my favourite level, but that's of course always a matter of taste.
4. LemgateThis was one of the harder Pandemonium-levels, at least for me. Nice basic concept. What I don't like about this level is, that there is some degree of luck involved here. I spared one walker in the end, but couldn't reproduce the same solution every time.
5. The Cherry Cola ConundrumThis was like a total cakewalk though I think I backrouted this level. I am not sure if's intended to do all the work at the left and the right side with one Lemming only. I still like this level somehow - maybe it's because I appreciate Cherry Cola. It's also the beginning of four very easy levels in a row. But the hammer fell down after this foursome, I can tell you.
6. L-PoP
I didn't go for the talisman here, but after placing a blocker at the right side, I just had to bomb through and watch out for the fall distance. Though I like occasional breathers, this one felt a little TOO easy for the final rank.
7. Falling Forever Part II Where is part 1? After having understood that these eyes on the left side aren't just pure decoration I could solve this level quite quickly. How to use the cloner here was also quite obvious.
8. Staircase To Nowhere IIIThis is the second level I feel a bit misplaced in the highest rank. It almost played itself. Of course, it could be made much more difficult by radically reducing the amount of walkers. But from a designers perspective, I can understand that not every level should be made as hard as possible. Just to give the player some leeway.
9. With a Twist of Lemminas PleaseHere it is: This level has driven me nuts. I found three totally different ways to save 31 Lemmings, but not 32 Lemmings. Never before, I felt the urgent necessity to transform that stupid Glider into a Floater. One day later, I changed the approach completely and I surprisingly found a way. I'm quite sure, it's not the intended one. Very good level, though.
10. I'll Just Wait Here, Shall I?Nice idea, but I almost saw the solution immediately. That's because I solved "Tribute to Benny Hill", from Insane Steve's world, my favourite levelpack so far.
11. Mary Poppins' Land II As one can see from my youtube-video this one took forever, due to pure waiting. Probably I did something wrong - but the solution, which wasn't hard to figure out, worked. Not among my favourites.
12. Erm...A late highlight of the Lemminas! Though I'm quite experienced in these kind of levels, I had no clue about the approach in the beginning. But then, it dawned on me that it's the stacker which is the key skill here. It's still took a while since this level also demands some timing. Very good work here!
13. Constellations III had similar feelings to Pandemonium 3 here, though there were only 4 Lemmings. This level looked extremely fiddly und difficult to solve at first, but turned out be very straightforward. The major problem was where to land with the two Gliders on the left side though they shouldn't turn around.
14. Save Us!I like this level for it's idea. In my first attempts, I placed the stackers side by side. This trapped some Lemmings - and I hadn't enough bashers to free them. So I decided to place the stacks on each other - which resulted in the talisman.
15. Nothing is ImpossibleThis is a trick-based level. If you know this trick (like I did) it's incredibly easy, if not, it has the potential to drive people to despair.
16. Rendezvous at the Mountain IIA gorgeous level for its visuals. I was a little shocked when I saw all of these pickup-skills. After giving it a try, I realized that none of them are really required. Since it's also not necessary to work simultaneously from both sides, this level turned out to be fairly easy. Like in the original game and in ONML, the last one is not the hardest - you adhered to this tradition.
I'd like to see more Lemminas one day! Though I most admit that for the moment, I have enough of these pink, purple and pastel shades :-)
All of my solutions can be found on my yt-channel.
https://www.youtube.com/user/Vidusaka/ Greetings, Swerdis