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Contests / Re: Level of the Year 2023: Playing Phase
« Last post by kaywhyn on Today at 10:44:42 AM »
All rightie, my videos where I show my solutions to the LOTY2023 levels are finally up :)

Part 1 - https://youtu.be/woKK3hjwjJc (Lix levels)

Part 2 - https://youtu.be/JVNhX-6Qeho (Armani's levels)

Part 3 - https://youtu.be/N6dsgrKPXZE (GigaLem's levels)

Part 4 - https://youtu.be/m9yqnNhfzJs (my levels)

Part 5 - https://youtu.be/lgLiHO_p7ug (kieranmillar's levels)

Part 6 - https://youtu.be/xeMhtk9HY2A (Niesch's levels)

Part 7 - https://youtu.be/BCd0X5iGoC4 (the remaining ones)
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NeoLemmix Styles / Re: New Styles - Lemmings Faithful
« Last post by WillLem on Today at 07:24:29 AM »
Just noticed that the Rust set is a junkyard of pieces from some of the OG tilesets. The ketchup machine from Brick and the 10 Tons crusher from Dirt are in there. Nice touch 8-)
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Glad you enjoyed it! ;) I hope the difficulty isn't as over-the-place as for Lemmings World Tour, since a) Lemmings Open Air underwent pre-release testing, Lemmings World Tour did not, and b) the levels were a little freer to move around the ranks, compared to the World-Tour levels, which were more thematically tied to the rank names.
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NeoLemmix Styles / Re: New Styles - Lemmings Faithful
« Last post by Strato Incendus on May 27, 2024, 10:10:59 PM »
Both Autumn and Circuit look like new takes on existing tilesets; but given that each tileset includes its creator's user name, they should be easy to tell apart.
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In Development / Re: [NeoLemmix] Lemmings New Worlds Demo
« Last post by Strato Incendus on May 27, 2024, 10:09:28 PM »
I like the tileset on "Golden Hills"! :thumbsup: Reminds me of my own Autumn tileset, but with a much higher resolution.
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Hi kaywhyn, sorry for the lack of replies, thanks for your reminder! ;)

Quote
As it's almost been two months since your post, it looks like you got swamped with IRL stuff.

Yeah, while the main part of moving is over, right now I'm still configuring and trying out my music setup. All the equipment is in place, but of course, some technical details still need fixes (getting the cymbals on the drums to choke properly, compressing the bass better, guitar amp recording choices etc.).

I've watched all of your replays, and I've gotten pretty far into editing the levels. But as usual, there are some backroutes which aren't easy to fix.
And if I don't fix them immediately, I forget about what still needs to be done about them.
Hence, I probably need to go over the Platinum rank again, to consciously decide whether to leave certain levels as they are for the time being, or fix whatever remaining levels I can still fix.
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NeoLemmix Levels / Re: Kieran's Abandoned Zone (v3)
« Last post by kaywhyn on May 26, 2024, 09:53:16 PM »
@kieran

As I recently solved Final Resting Place for LOTY2023, I finally got around to resolving your updated Abandoned 9 level ;) Replay collection with the new Abandoned 9 replay attached. Slightly different from your solution but I think closer than it was in the previous version.
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SuperLemmix Bugs & Suggestions / Re: [SUG] New Level Select menu
« Last post by WillLem on May 26, 2024, 09:48:20 PM »
Here's how it could possibly be done on a single screen (preferable). Very quick mockup, forgive the imperfections:



The list of packs would be dynamically scrollable (I know this is possible from having made the Replay Check screen text scrollable, but making each list item clickable as well might be a considerably more difficult task) and display a maximum of about 15 packs at a time.

The levels list would display a maximum of 30 levels at a time.

The clickables along the bottom would change depending on whether a pack is selected, or a level is selected. The selected item would have a "selected" frame drawn around it to show that it's currently "active".

Icons, records and info would be drawn pretty much the same as they are now, in the space underneath the level preview.

Currently thinking I'll probably go down this route with it rather than making 2 separate browsing screens.



Idea: for showing a "completion" percentage, there are 2 ways to approach this:

1. Number of levels + number of talismans + number of collectibles = 100%
2. Number of levels = 100%, but show the "100%" in yellow if there are still talismans and/or collectibles to achieve



Idea: It should also be possible to "favourite" packs in order to pin them to the top of the list. Maybe even different orders could be specified: alphabetical, in order of completion, etc.
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Contests / Re: Level of the Year 2023: Playing Phase
« Last post by kaywhyn on May 26, 2024, 11:45:36 AM »
Finally got around to updating my level Fun Teleportation Race in Space to fix a backroute thanks to Simon. I also found a backroute of my own to the level :laugh:

- Moved and removed some terrain to create another gap

- Reduced the Lemming count from 10 to 9 and as a result -1 to the save requirement, meaning it got reduced from 9 to 8.

I've attached the updated level here and also the intended solutions to my levels! These can be added to the replay collection if you wish. For this level, it's the second replay attached. The intended solution is the same, but just needed a minor replay tweak due to the reduced Lemming count.


I have solved all of the LOTY2023 collection pack and have attached my replay collection. LemFan's was the only level I haven't played, while kieran millar's Final Resting Place needed a resolve since he updated the level from last year when he decided to fix my backroute. Finally, Turrican's CyberLem 2555 needed a minor replay tweak, which I'm guessing there were some terrain adjustments which therefore caused some skill assignments to be in the wrong places.

For LemFan's level, this was quite a difficult level! I thought it would be a quick solve, but nope. It ended up being several short solving sessions over a period of a week or so before I finally succeeded. Not only are there a lot of red herrings, there's also one crucial solution element that if you don't realize it you will be stuck.

Spoiler (click to show/hide)

It's a good level; however, I criticize the extreme and unnecessary precision in several places, as well as the tight timing needed. For example,

Spoiler (click to show/hide)

Anyway, I'll try and get LOTY2023 videos up in the coming days! ;)
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SuperLemmix Bugs & Suggestions / Re: [SUG] New Level Select menu
« Last post by jkapp76 on May 26, 2024, 02:59:29 AM »
Thoughts welcome?

Love it!

The cleanse level button is cool too.
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