Lemmings ... In Space!After the highly experimental
Fun With Blockers I wanted to make a more traditional set of puzzles instead of the "interaction exploration" that Fun With Blockers focuses on. However I had no ideas for any sort of theming or mechanical restrictions, so I did what all good designers do when they have no ideas, and gave this level pack a theme where it takes place in space!
This pack contains 10 levels for the Space Tribe. To install, you need to download the attached zip file and then either:
- Backup your Lemmings 2 LEVELS folder and overwrite the files with the contents of the zip, which will permanently replace the levels with these ones.
- Copy your Lemmings 2 game into a new folder and then overwrite the contents of the LEVELS folder of the copy with the contents of the zip file, and point DosBox to the new copy of the game.
This is a save everyone pack, with one exception, as always this one level has the number of lemmings you can lose stated in the level title. Hint: it's the one that has the Exploder skill in it.
Because it's impossible to properly talk about a Lemmings 2 pack without warnings about execution requirements, I've come up with the following difficulty categories that I'm going to use to describe all my L2 packs going forward, based on my own testing:
Puzzle Difficulty - Medium to High. Never reaches the heights of Quest From Kieran 2 but levels always try to do something interesting. Good understanding of general Lemmings 1 gameplay will help here more than all my other Lemmings 2 packs.
Game Mechanic Knowledge - Only one obscure interaction: Sand poured on a flat surface does not turn the lemming if they are a Climber. Otherwise nothing beyond basic understanding of skill fundamentals like how Glue Pourers and Rock Climbers work. This pack is very low on "skill interaction tricks".
Precision Execution - Skill assignments are only precise where it is impossible to avoid, of which there are some. Otherwise every care has been taken to reduce precision where possible.
Fan Execution - Only one instance: very easy ballooning.
Timing Execution - Use of the pause key for rapid-fire skill assignment might be needed in 3 of the levels.
Crowd Execution - Big messy crowds of lemmings can accumulate in a number of levels. In one excess skills to free the crowd are provided because it doesn't break the puzzle, in others mashing the pause key waiting for a good gap in the crowd has never failed me during my testing.
Other Lemmings 2 Annoyances - The Magno Booter can sometimes detach itself in places where the player alters the terrain, and unfortunately there is nothing I can do about it. Sorry!
Level 5: Constructing a StarportI'm super happy with how this pack has turned out and I hope you enjoy it too.