New Dangler video - complete with full sprite animation this time
It was a bit more fiddly than I expected to add this; each possible transition needs to be accounted for, and some need to be adjusted by single pixels from one state to the next (hence the swimmer/water, and the 3 almost-identical gliders-on-platforms setup on the left of the video. The pipes are 1px apart from each other, to test for Dehoister > Dangler > Walker transition).
It will need to be fully bug-tested, ideally. I'm
fairly certain I've covered everything, but a fresh pair of eyes nearly always sport something I didn't. If you do notice anything that seems a bit off, let me know.
If a dangler falls in the same direction he was moving eventually anyway I would think assigning walker to him would change direction
I've decided against the direction change pre-drop. A Walker just cancels the state, like for every other usage of a Walker other than on an actual walking lemming; I'd rather not add extra rules.
I only really mentioned it because Danglers can accept the Walker skill, but it seems a waste because it just makes them drop. They would drop after 16 frames anyway, so I felt that maybe the Walker should do something else. Then, I realised it just overcomplicates things unnecessarily, so I'm leaving it as-is.
The looker state is going to be great. A very "lemming" thing to do.
I really enjoyed that zombie pack "Doomsday Lemmings." I wonder if there's any interest in updating the zombie mode.
What do you have in mind?
There is now a "Kill All Zombies" talisman in SLX. It was originally written in for NL but then the feature was abandoned. It needs testing, so as soon as I get chance I'll make a few zombie levels.
It might even make a good community project: everyone make a zombie level with the talisman.