OK, so far I've primarily focused on how the various attributes make playing the original game easier - I think for balance I need to show that they also allow for much more complexity in the puzzles themselves. So, I'll be devoting the next couple of episodes to that.
I'm looking through the Oh No! levels, because I think they're closer to the "puzzle"-type levels that are more at home in NeoLemmix, whilst also being available to play on the Amiga. I'm hoping to find a few that perfectly demonstrate the benefit of being able to just concentrate on the solution rather than its execution...
So far, And Now The End Is Near and Ice Ice Lemming stand out as levels for which the execution difficulty is far more annoying than it is rewarding, and both of these present a significant puzzle (the former being how to free the crowd and the latter being how to contain the crowd!)... but, I'm sure there are better examples, particularly later in the game. Feel free to make suggestions if you have any particular level in mind.
Also, would anyone like to nominate a user-made level that's purely puzzle-focused, something that really shows off the enjoyment of solving a seemingly impossible puzzle and that is more at home in NeoLemmix than it would be on the Amiga? I'm thinking of devoting a section of one of the next few videos (or maybe even an entire episode) to playing user-made levels, to really hone in on this aspect of NeoLemmix.