Loading Replays for Levels Within Packs
You're trying to load a replay file in SuperLemmini, and you get the dreaded error message:
Level specified in replay file does not exist
Well, fear not! Here are some easy steps to get around this issue:
STEP 1. Make sure that the level actually
does exist in your SuperLemmini directory - this is obviously necessary!
STEP 2. Open the replay file in a text editor
At the top, you should see the following text:
#REPLAY NEW
#FORMAT 1
#REVISION 0.104
#Players 1And, directly below this will be the level identifier. It follows this format:
#Name Of Pack, X (rank number), Y (level position), Rank, Title Of LevelSo, for example, Havoc 17
Where Lemmings Dare would appear as follows:
#Oh No! More Lemmings, 4, 16, Havoc, Where Lemmings DareNote that in SuperLemmini, counting always starts at 0. So "Fun" would be 0, "Tricky" would be 1, "Taxing" would be 3, etc. and the same goes for level numbers as well. If this part of the replay file is incorrect for any reason, edit it to match the correct title/position of the level.
STEP 3. Now try to load the replay again.
Loading Replays for External Levels
PLEASE NOTE -
If you are trying to load a replay for an "External Level" (i.e. one that isn't part of a pack), this is what usually causes issues, since SuperLemmini does not index External Levels permanently.
However, the above steps still apply; these levels will invariably appear like this in the replay file:
#External Levels, 0, 0, Single Levels, Title Of LevelYou may need to load the level itself back into External Levels, make a note of its position in the list, and edit the replay file accordingly. So, if you're loading a level called "Blah-dy-Blah" at position 8, the above text would need to be modified as follows:
#External Levels, 0, 7, Single Levels, Blah-dy-BlahAgain, note that if the position in the list is 8, then its relative SL index is 7.
I hope this helps, comment here if you have any problems relating to this.