-announcement-
I'll be making some major updates to the pack. Most notably:
-this update will be more of an 'alternate version' than an update; mostly because of the following:
-It will be compatible with superLemmini. As such I'll be including levels that were voted in but can't work under old Lemmini mechanics.
-A Bunch of levels will be moved around for difficulty placement and some levels removed and replaced.
What I need now is some feedback;
-it's been suggested that we might add one more difficulty rating before all others, to make a more suitable Fun rating for beginners. The only down side is it would mean adding quite a bit more levels to an already huge level pack.
-How many people are in favor of the bonus rating? I like quite a few of the levels in there but I also feel like a lot of people really don't care for it and it. Some levels will be moving to the normal ratings and a lot won't work in SuperLemmini. What I might do is simply condense it into a much smaller rating.
-If anyone is OK with have a level of your's duplicated and/or altered to be a fun level [10/20 of each skill] could you post and say so. I won't do this unless the author allows it.
From IchoTol0t's playlist... I sense this might be a backroute:
https://www.youtube.com/watch?v=4dfBD-BZiNM&index=90&list=PLKR1N9oJTTlJc4yCh5nRL0pxylTVeAUBm
My solution involves both climbers being on the same side and the blocker and bomber being applied to a single lemming on the other side. I can't be sure if my solution is intended or not, but it looks plausible considering it breaks the level's symmetry, which I assumed was designed to throw players off, especially as it's the last level of Frenzy.
That is, for one side, a climber exits the pit and builds across the first gap, but is forced to turn around, at which point he eventually finds his way to a flamethrower. The second climber then builds across the second gap to the exit, then the horde can build themselves out of the pit. For the other side, lemmings immediately start building out of the pit, and a blocker is placed on top of the steel plate while letting one lemming pass. This lemming then builds across the two gaps to the exit, and then the blocker is bombed.
Fernito, if the solution in the video above is indeed a backroute, then a fix would be changing the left wall of the pits into steel plates, so a bomber can't blow a hole in the wall.
I don't know the intended solution to that level, I don't think Fernito ever got back to me; he might have but I mix him up with "Fleech" who has posted in this topic.
as it is I vote to leave it as is; we have plenty of difficult levels with exacting solutions and could use easier ones anyway. It's worth noting that this level originally had just 1:00. I had to change that because Lemmini's clock works differently and 1:00 was not possible [else
extremely hard and annoying]
Now, SuperLemmini's clock may allow for the original 1:00 but I'm not sure that would even change the backroute status anyway, would it?