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Messages - namida

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1
NeoLemmix Styles / Re: Orig/OhNo-style styles
« on: May 02, 2024, 11:21:39 PM »
If you want to get technical - using the fixed colors in terrain works visually, but not physics-wise (the pixels using the fixed colors will be treated as non solid).

2
NeoLemmix Styles / Re: Orig/OhNo-style styles
« on: May 02, 2024, 08:16:29 PM »
The restrictions in DOS are:
- Each individual RGB value must be divisible by 4 (not necessarily by 16).
- The style can pick up to eight custom colors subject to that rule.
- There are also eight fixed colors. Black from the fixed colors gets treated as transparent in most contexts (the Crystal style has solid black terrain by also including black as a custom color). The last fixed color is not actually fixed; rather it's a duplicate of the first custom color.
- Terrain pieces (across the whole set, not per piece) may use only the 8 custom colors, plus transparent.
- Objects may use all 16 of the colors (subject to black = transparent).
- The skill panel and other UI, as well as lemming sprites, may only use the fixed colors (including the one copied from the variable colors). Some elements / sprites can only use the first four fixed colors. There are a very small number (eg. Burner) that can use the custom colors too.
- Builder bricks and the minimap use the fixed color that's copied from custom.
- When using a vgaspec, the custom colors are replaced with the vgaspec's palette. A vgaspec may have 7 colors plus transparent in its palette.

3
Level Design / Re: list of level titles for taking
« on: April 14, 2024, 09:35:30 PM »
Quote
Night of the Lemming Dead (Zombie level, obv)

This was the title of one of the first two zombie levels ever released (from Lemmings Plus Omega; the other one was culled making NotLD the oldest surviving one).

4
I need to update to the latest version of SMF (there's 2.0.19, as well as the 2.1.x line which is a more significant project to upgrade due to potential compatibility issues with mods like PM attachments). If it's still broken after that, I may need to look into what can be done.

5
SuperLemmix / Re: [SUG] Object updates
« on: March 25, 2024, 07:50:56 PM »
The intent behind Paint was to eventually cull only on terrain as a setting, with objects intended to be used this way made into paint objects. Given that never went ahead, and SLX presumably wants to go the other direction on how only on terrain is used, it's probably not worth keeping in SLX. It may be worth flagging such objects in some way so that when NL levels using them are imported, the only on terrain attribute is applied.

6
NeoLemmix Styles / Re: Style updates topic
« on: March 25, 2024, 03:27:29 AM »
Updated to here in the styles manager and all-styles zip.

7
I wonder if Save Me, and the 100% solution to Cascade, are also worthy of mention?

8
Loap / Re: [BUG] LShift + U crashes the game in fullscreen on Windows
« on: March 14, 2024, 05:16:02 AM »
So, I tested and found that while implementing borderless is pretty easy, it doesn't make a difference to this bug.

9
New Objects / Re: [DISC][PLAYER] Visual designs of new objects
« on: March 10, 2024, 07:31:34 AM »
Rather than the quick change, what if the color change slowly moves down (or up) the lemming's body?

10
Only thing I can add is that imgur has supported pasting from clipboard for as long as I can remember (at least 2018ish).

11
Site Discussion / Re: SLX child board requests
« on: March 09, 2024, 03:38:54 AM »
I've created the Bugs & Suggestions board for you.

12
Site Discussion / Re: Anyone interested in a global moderator role?
« on: March 09, 2024, 12:41:14 AM »
After further thought / input, I have decided to also give a mod role to kaywhyn, and that will be enough for now.

This does not mean the other people who applied (or wanted to apply but didn't get around to it) can't put their names forward again next time.

13
Site Discussion / Re: SLX child board requests
« on: March 09, 2024, 12:37:21 AM »
Using a proper bug tracker would be ideal in a perfect world, but we must consider the actual situation: People don't want to sign up for and use a seperate bugtracker. They want to report the issues here on the forum that they're already registered for and already familiar with. A seperate sub-board is not a huge hurdle; an entirely seperate website with its own accounts and UI is, especially for people who are not experienced with such sites (most of our users are not developers, so they would not be familiar with GitHub or BitBucket's issue trackers).

Then, as a developer, at least personally I found - it was much more hassle trying to duplicate the reports and all important info over to the bugtracker, and seperately keep tabs on both sides. Having just one place to do this is far more convenient, even if that one place is the less convenient of the two possibilites for me personally. Thus why I eventually went with the board here as the sole place for this. A further benefit is that it does not require the user to know whether any given issue is an engine or editor or stock content problem, in the cases where the line is blurry.

14
Site Discussion / Re: Anyone interested in a global moderator role?
« on: March 08, 2024, 09:58:28 PM »
I'm going to give such a role to IchoTolot right now. Given his especially high level of involvement in the community, and in particular the fact that he's the admin of the Discord, it was pretty much always going to be the case that he would get it if he asked anyway.

This does not mean the other people who have applied are not going to get it (nor does it mean that no one else can apply anymore), I'm just giving a bit further thought to who / how many first (this is being discussed between me and Simon; not purely my own input alone).

15
Site Discussion / Re: SLX child board requests
« on: March 08, 2024, 09:56:28 PM »
Not sure about the need for a seperate releases & update board. Even NL and Lix don't do this; we just use sticky (+closed, in NL's case) topics on the main board.

If you're getting to the point where bug reports are cluttering up the main board, then certianly, a dedicated Bugs & Suggestions board is a good idea. Likewise for Level Packs. If you feel one or both of these are getting to the point where topics relating to them are cluttering the main board too much, let's go ahead and create one/both (as applicable) of those subboards; whereas if it's just for the sake of having them, let's not for now.

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