These levels already exist on several platforms that have varying behavior
Can someone remind me which platforms have deadly ceiling?
* Hail 12 "Merry Christmaze" is harder (but still possible) due to the deadly ceiling.
Changes that I am considering or intend to make:
* Should we combine this and Xmas 91/92 into a single pack?
* On Frost 13 "2 minutes before midnight", I should restore the original level width, since the abrupt cut-off doesn't look good. There may be other cases, but this is the only one that stood out on a quick skim through the pack.
Hey, Proxima. Are you still thinking of updating the pack?
Hey, Proxima. Are you still thinking of updating the pack?
Seriously? I started less than a week ago and you're on my case because I haven't finished yet. I have a life outside Lemmings. It will take as long as it takes.
So, here are my comments for Original, which happen to be concerning the Mayhem levels.
Sunsoft 16
Mayhem 2 "The Boiler Room" is another annoying example. It has steel pixels guarding the exit pillar and inside the blue wall.
Fun 24/Mayhem 3 is an unusual one. It has a steel "Tongue" lurking beneath the floating platform near the bottom.
Fun 27/Taxing 22: The steel beneath the starting platform is overwritten by slime.
Fun 29/Mayhem 9 & Mayhem 28: Steel overlapped diagonally by the pyramid and past the exit platform respectively, but because it's so visually obvious, we should leave these ones.
Mayhem 8: Steel bits lurking right above and to the right of the exit platform, but it's a clear path to the exit so.
Tricky 9/Mayhem 6: Steel overlapped on the left edge.
Mayhem 12 & Taxing 21: Left sides particularly.
Mayhem 15/Tricky 10: A few pixels from the left steel block are overlapped, but lemmings can't access this thanks to the fire's trigger area
Taxing 16 & 24: Some of the steel on the ramp is overwritten. Also for 24: The water beneath the chains is off-centre by a pixel to the left.
Tricky 28: Right side "platform"
Fun 21/Mayhem 26
Mayhem 18
Taxing 2
Tricky 4/Taxing 7
on Taxing 4 the trigger area for the right spikes trap doesn't overlap the wall unlike the one on the left, allowing climbers to climb all the way up. However, there are no climbers in this level anyway so not sure.
@Minim: can you remind me where you are downloading the NeoLemmix conversion you looked at, so I can check things out for myself? Also, do you think your post above (and then my reply here) might be better suited moved to Proxima's "NeoLemmix versions of original levels for challenges (https://www.lemmingsforums.net/index.php?topic=4900.0)" topic?
As for Taxing 21, I can't find what steel you are referring to? The visible ones forming the walls of the "pit" where the exit lies, I don't see any overlaps with terrain?
Looking at the version you created a while back for the "new skills" challenge, it looks like you did fix the positions of the spike traps? However, I also noticed you replaced the spike traps with the smaller versions. While that would match the abnormally small trigger areas in DOS version, it should be noted that on SNES (and therefore probably Amiga, though I haven't tested yet), the regular "big" spike traps do have larger trigger areas that are more in line visually with the spikes. It seems NeoLemmix had also fixed the large spike traps so their trigger areas basically match Amiga versions. So I'd say we shouldn't replace the spike traps with the "small" versions. The abnormally small trigger area in DOS is arguably a bug, it's certainly misleading relative to the visuals of the spikes.
As for Taxing 21, I can't find what steel you are referring to? The visible ones forming the walls of the "pit" where the exit lies, I don't see any overlaps with terrain?
It is one of the long pieces on the exit platform overlapping the middle steel block on the left side. Given that access is mostly blocked by the fire's trigger area, leaving as is isn't a bad idea.
I don't remember myself modifying the spike traps. ??? This might be a case of two users downloading different versions of these levels.
Still not perfect as it now overhangs the sloped wall by the exit. Best solution is to probably move the water back a bit and put some blue balls under the slope to fill up the void that will appear.