Author Topic: Lemmings Community Compilation Levelpack  (Read 33195 times)

0 Members and 1 Guest are viewing this topic.

Offline Proxima

  • Posts: 4573
    • View Profile
Re: Lemmings Community Compilation Levelpack
« Reply #45 on: May 31, 2013, 06:03:20 PM »
Proxima: I'd like to remake the Lix version of "From the Other side" (I think) I can't remember if that's the right name. I'm thinking of one that looks similar but the solution is different; it's about undermining miners.

I expect you mean "It's a long, long way to fall". Please work from the Cheapo original as it has much better decorative terrain. (I'm sorry that I can't offer to remake it myself; I'm extremely busy with other projects and real life at the moment. I will help with remaking my levels when I get time, if the project is still ongoing.)

This level could be modified to make a floaters tutorial or a bashers+diggers tutorial.

Really, you don't like any others of my levels? I would have thought at least "Rhapsody in Blue", "Changing of the Guards", "Behind Bars" and "Vignette" would make the cut :(

Offline Akseli

  • Posts: 372
    • View Profile
Re: Lemmings Community Compilation Levelpack
« Reply #46 on: May 31, 2013, 09:43:05 PM »
“Turn it around” had a mistake; 0% was required. I think Akseli told me it’s supposed to be 100% but I don’t remember how he knows that. This level isn’t on Yawg’s youtube channel.

“How to evacuate a goldmine” was from geoo’s archive and I don’t know who made this.

http://lemmings-db.camanis.net/levelpack/ag1zfmxlbW1pbmdzLWRichALEglMZXZlbFBhY2sY3RMM/ :P

"How to evacuate a goldmine" is Leviathan's level. It seems like I've studied well my level designing knowledge to some extent (?) :-D link: http://www.lemmingsforums.com/index.php?topic=6.msg5327#msg5327

Anyway, I had made replays of these levels earlier (except for Leviathan's level), so I can attach them already. Ellischant's "Life as a Worm" is the only level I haven't solved yet, that's a mysterious one. :D

Proxima: möbius already nominated 6 of your levels to the newest list. : ) I've recently played through most of Michael Preview 1 and 2 in cheapo, and "Vignette" is my absolute favourite so far of those I've solved. "Changing of the Guards" (a bubble level) has steel if I recall correctly. :B But of course your levels should have great chances to get to the compilation pack now when you even have yourself expressed interest in this project.  :)

Offline mobius

  • Posts: 2759
  • relax.
    • View Profile
want to play some random levels?
« Reply #47 on: June 01, 2013, 03:04:27 AM »
I was just playing through some Cheapo levels, and only now realized what a wealth of cool stuff is in there. Again, I'm saddened I missed the heyday of all those programs...  :(
Anyway, I've found some levels I'd like to remake. At least Two of Insane Steve's; The Mon0lith and Tribute to Benny Hill. Of course the Lix versions is probably better, at least on Benny Hill. Unfortunately I never solved either. And a level by juanto, Lemming Massacre 2, was pretty cool.
One problem however is the size of the levels. Some are impossible or must be adjusted to fit into Lemmix or Lemmini.

I love the Mario themed levels, and I was particularly amused at the flogging.  :evil:

attached; same folder as above, just as a reminder.

Proxima: I'd like to remake the Lix version of "From the Other side" (I think) I can't remember if that's the right name. I'm thinking of one that looks similar but the solution is different; it's about undermining miners.

I expect you mean "It's a long, long way to fall". Please work from the Cheapo original as it has much better decorative terrain. (I'm sorry that I can't offer to remake it myself; I'm extremely busy with other projects and real life at the moment. I will help with remaking my levels when I get time, if the project is still ongoing.)

This level could be modified to make a floaters tutorial or a bashers+diggers tutorial.

Really, you don't like any others of my levels? I would have thought at least "Rhapsody in Blue", "Changing of the Guards", "Behind Bars" and "Vignette" would make the cut :(

Yes, all those definitely I hope make it in, as well as Lemming Dilemma. At least Vignette, since snow levels are low. Btw to answer your earlier question ther are 26 crystal levels. The only one I'm not enthusiastic about is Behind Bars; partly because I never solved it, partly because it's marble.

I may have problems on Chaning of the Guards because there's no steel in bubble...
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline mobius

  • Posts: 2759
  • relax.
    • View Profile
Re: Lemmings Community Compilation Levelpack
« Reply #48 on: June 02, 2013, 07:58:51 PM »
Here is an updated folder of the as-yet-un-nominated levels; Only 7 left. And to be nicer to anyone who’d like to play; only 2 hidden trap levels this time; on Patience Grasshopper and Bang and the Lemming is Gone. The rest of the backrouted levels from last time were discarded.

Backrouted Levels:
Patience Young Grasshopper, Yawg
Gyps Isles, -H0ru5-

Levels in question:
Bang! and the Lemming is Gone, weirdy beardy
Alas, Poor Lemming, weirdy beardy
Fiddlecode, weirdy beardy
Lemming Cemetery, Fernito

Levels remaining unsolved:
Life as a Worm, Ellischant

I may have found the intended solution to –H0ru5-‘s Gyps Isles. Unfortunately it’s so annoying to execute properly I gave up trying to get it perfect. I’ll either enter it modified a little, to remove the backroute of course, and make it not so pixel perfect, or discard it. I don’t really care for it the way it is currently. ‘Solution’ attached. Of course I still left one climber, and the floater use doesn’t really feel right either.

I decided only to try and remake one of those cheapo levels; Tribute To Benny Hill, though I still need to solve it or get the solution...

------------
Nominations will be closing in a few days. For real’s this time. If you miss the deadline, we actually have enough levels to consider making a second pack sometime in the future. That would be much later though probably, if it happens.
Almost all the levels on the list are solved and backroute free. After deciding on the final levels we will fix any issues with compatibility. We have more than enough easy levels now btw. Thanks to all those who nominated levels!
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Akseli

  • Posts: 372
    • View Profile
Re: Lemmings Community Compilation Levelpack
« Reply #49 on: June 03, 2013, 12:01:21 AM »
Here you go. All of these levels were also familiar to me.

I guess I didn't get "Gyps Isles" replay to work properly (only 92% were saved) but I think I see what you've tried to pursue. Did you notice that the revised version has two entrances?

I'm still confused how you know whether solutions are backroutes or not? :XD: How did you decide which levels you "discarded" last time, and which can stay still?

Offline geoo

  • Administrator
  • Posts: 1478
    • View Profile
Re: Lemmings Community Compilation Levelpack
« Reply #50 on: June 03, 2013, 05:15:44 PM »
I once remade The Mon0lith as a VGASPEC level, so it looks pretty much the same as the original, except I had to reduce the colours a bit. Lemmix definitely supports VGASPEC, I don't know about Lemmini (but then you could just do a quick remake in on of the other styles).

You can use Land of Linebreaks if you want.

Which of my levels from my first 2 packs did you plan on including now?
I know Down the Cliff works, The way Up can be easily adapted to work, Trading and Cooperating is a backroute mess though.

Offline mobius

  • Posts: 2759
  • relax.
    • View Profile
Re: Lemmings Community Compilation Levelpack
« Reply #51 on: June 04, 2013, 03:17:23 AM »
okay I’ve finally gotten around to answering some questions and looking at these easy levels.

--if any levels on the list are remakes of some level from an official game please let me know--

Which of my levels from my first 2 packs did you plan on including now?
I know Down the Cliff works, The way Up can be easily adapted to work, Trading and Cooperating is a backroute mess though.

Everything you don’t need, Down the cliff and The Way Up. The rest are from geoo2; About to break, recurrent Sacrafice and One Step Off. Why does The Way Up need adapting? (I haven't solved it)
And possibly Stroke at Retirement Age...
One Step off is missing a steel area btw


I guess I didn't get "Gyps Isles" replay to work properly (only 92% were saved) but I think I see what you've tried to pursue. Did you notice that the revised version has two entrances?

I'm still confused how you know whether solutions are backroutes or not? :XD: How did you decide which levels you "discarded" last time, and which can stay still?
You go it working correctly, as I said, I didn't save the requirement but it should be possible that way.
Since itt's called Elfpack1 "revisited" I initially thought it wasn't backroute corrections but now, looking at it, I'm thinking it is... Maybe I'll have another look at these two levels by -H0ru5-

----------
I thought about adapting 'already in use levels' for tutorial levels for Fun use but there’s only a few really workable levels and we have a few really good original levels, and I thought it might be sort of odd to have just one or two repeats with original tutorial levels. Any thoughts?

Here are my opinions; (for FUN)
-Clam Spammer5: I like all of them except for Lem Squared, Works on so many levels and Fill the Floor. I’m likely to discard Play Bridge because of an excess of marble levels, plus there’s already levels like this, including another harder one by Clam.
-Conways; Snow ‘din is a great one, but might better go in tricky.
-Crane’s 3W is good but we already have plenty of bomber levels nominated, an excess of crystal levels and there’s at least one crystal level by Crane I nominate for FUN: 7-9 “Crystal Caves” It’s easy but not a simple, do-whatever level. The repeat ‘Diamon Mine’ (in 8 ) is a do-whatever level. I’m more in favor of Crystal Caves.
-Dullstar’s two levels there are good but I think a little tough for Fun, maybe late fun or tricky. Attack of Killer Toddlers is actually a little similar to Altitude Training but I like the Ice Palace.
-Hubbart’s are all good. Bunker Hill could go in tricky as well, as you already said.
-Joemon’s two are great. The only thing about Be Precise, however is those two little holes in the terrain that are kind of annoying (for both visual and execution reasons). I don’t know if this was intentional or not.
-Mikau’s are all great. My favorites are One way or another, A Cold Day in Heck, Balls no. Karoshi Factory is the only one that I think may be a bit too hard for fun.
-I like minimac’s Upsidedown islands. I like A New Way Out, but again might be better in tricky. I must admit I don’t really care for the Strangest dream. (I had nominated this level before but I changed my mind after finding more levels I liked better.
-I’m not particularly proud of So Close Yet So Far Away, I don’t really want to include this one. [Thank you for nominating some of my own, I didn't because I'm not good judge of my own work]
Pieuw’s are all great.
weirdy beardy’s It’ll Never Work I find much too difficult to execute for fun. Maybe tricky. Conway’s Change of Plan would better suit fun rating, although they are so similar it might be better to just go with one or the other.
I like Out on a Lem. I haven’t solved Lemesis and I find it sort of annoying. The other two are good but I feel like Pieuws tutorials are better than those.
------------
anybody else try to solve "Life as a Worm?"  :)
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline geoo

  • Administrator
  • Posts: 1478
    • View Profile
Re: Lemmings Community Compilation Levelpack
« Reply #52 on: June 05, 2013, 05:31:18 AM »
The way up: Climbers don't climb what they are supposed to climb in Lemmini, so I basically have to lower stuff so they can walk up and remove the little dents at the bottom that they get stuck in. Lemmini version is attached, not sure whether it introduces backroutes. So please use the original version of the level for the Lemmix version of the level pack.

Scrap 'Everything you don't need', bashers in lemmini for some reason jump over tiny gaps, and even though that is likely fixable, it looks like blockers don't turn bashers around for whatever reason.

Stroke at Retirement Age should definitely work in Lemmini idea-wise, though you'll likely have to tweak things a bit to get the timing right.

Attached, in case you're interested, is my Lemmix version of 'The Mon0lith', using vgaspec graphics. Again, I don't know whether Lemmini supports vgaspec, I guess you'll have to try and read up the documentation.

As for tutorial levels, I definitely think you shouldn't water down the harder levels by slapping a new skillset on them and putting them in the fun rating, there are enough unique good levels for the Fun rating.

Also I recommend to record a solution for every single level in the pack, as a foolproof way to ensure that you won't have unsolvable levels in the pack at the end.

Offline mobius

  • Posts: 2759
  • relax.
    • View Profile
Re: Lemmings Community Compilation Levelpack
« Reply #53 on: June 06, 2013, 12:46:31 AM »
geoo, I forgot; Finding A Place To Stay.

I'm having a hard time with Excel.. somehow all my notes got out-of-place, so I spent an hour trying to find where they belonged and put them back in place, only to have them get messed up again.  ><img src=" title="Angry" class="smiley" />

I was going to get it ready for voting now but since this screwed everything up and I got very busy It'll have to wait.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline mobius

  • Posts: 2759
  • relax.
    • View Profile
Re: Lemmings Community Compilation Levelpack
« Reply #54 on: June 09, 2013, 09:50:02 PM »
Voting will now commence!

There were 247 levels nominated. The goal here is 180. The 30 bonus levels will be taken care of separately, so for this voting, levels must not use any glitches or very odd behavior and work in both Lemmix and Lemmini. Some levels are missing, the tutorials as well as a few which have been realized to be broken in one version.

In the spreadsheet; in the last two columns you will see an “eliminate” and a “favorite” column. Mark your initial in the eliminate column of a level which you wouldn’t mind seeing go. Keep in mind this doesn’t necessarily mean it is a bad level, just one that isn’t appropriate for this set, or isn’t as good as others. Mark your initial in the favorite column of a level which you find particularly outstanding. A level which you don’t care either way, leave blank.
67 levels must ultimately be eliminated. But you do not have to absolutely mark that many.

You can also write any notes you’d like in the notes columns or a reason why you’re voting for that level. If a level of yours gets eliminated; remember all the levels were considered fun if they were nominated in the first place.

The main point of this voting is to distinguish good levels from great levels. "Great" doesn't necessarily mean ultra-difficult or ridiculously clever. Sometimes, it's all about the little things, too: design quality, the packaging of the familiar in an innovative way, and consideration of the player. If there are two or more levels which are very similar, we’d like to eliminate these as much as possible. Some of the most important things we are looking for are levels that are easy to moderately difficult to execute, satisfying to play, stand out as really cool or artistic. Levels that are unique, unusual or teach you a new trick.
There will be some very hard levels near the end of the pack, and I want there to be enough levels in the middle to “prepare” for these. Early on, in the fun and tricky ratings, we’d like levels that teach the player, in a good difficulty curve, most of the concepts necessary for the challenges ahead.

-IMPORTANT- please only vote on a level that you have played. If you’d like to play any level on the list, please ask and I’d be happy to upload it here for you so you don’t have to look for it yourself. [With the exception of the seven or so levels that still need to be remade]

Don’t worry about a level that has backroutes or problems, these are being taken care of and will continue to be taken care of after voting. All the levels that get eliminated will be “back-up” levels. That is; if a level that made it ends up not working for the set, one of these will be its replacement. So there’s still a chance that a level that gets voted out will make it in the set.

Thank you to everyone who nominated levels.  :) :)

-------
geoo: I have no idea how to get that vgaspec file to work. I actually started to remake Mon0lith in normal mode, in pillar. I realize that the actual level is taller than Lemmix allows, will this be a major problem?

If Tribute to Benny Hill is popular, what terrain should it be remade in?
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline mobius

  • Posts: 2759
  • relax.
    • View Profile
Re: Lemmings Community Compilation Levelpack
« Reply #55 on: June 15, 2013, 05:38:18 PM »
if anybody knows how/where to contact these people, let me know:
siergeij
Ben Conway
JHIsan

--------
We need to start thinking about naming the ratings, and maybe even a name for the whole pack, instead of “Lemmings community Pack” maybe there’s something more creative title we can come up with.
Revenge of the Lemmings, Return of the Lemmings, The Lemmings Strike Again… (just for ideas)

http://www.lemmingsforums.com/index.php?topic=648.msg16581#msg16581

here are some ideas and likes of mine for the ratings: *my favorite
Hootenanny*
Brouhaha*
Balderdash
Ballyhoo*
degradation
conflagration
Zany
Frenzy*
Confounding
Painless
Picnic*
Casual
Killer
Dire
beastly*
heinous
flap-doodle*
formidable
Carnage*
Vicious
Oh no!
AAAAAARRRRRRRGGGG!!!*
End of the world
Calk Walk*
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Proxima

  • Posts: 4573
    • View Profile
Re: Lemmings Community Compilation Levelpack
« Reply #56 on: June 15, 2013, 11:04:31 PM »
With such a diverse list as that, it's important to choose six that feel like they belong together :P Also, you may want to wait for geoo to make a final choice about ratings for the Lix community set (or badger him into making a final choice) so as to avoid duplication.

Is there any chance you could post the list of nominated levels as a Word document?

Offline mobius

  • Posts: 2759
  • relax.
    • View Profile
Re: Lemmings Community Compilation Levelpack
« Reply #57 on: June 16, 2013, 08:41:04 PM »
Is there any chance you could post the list of nominated levels as a Word document?

Sure, I'll do that. I forgot to ask if anybody can't view Excel sheets.

Also I've been very busy this past week so didn't get much work done, but I will begin again this week. Quite a few levels already have been saved. I'm sorting them by author. I'm doing the Lemmini levels and Akseli is working on Lemmix.
I just remembered: Proxima, Vignette may not work properly in Lemmini, but may if the whole level is reversed (mirrored); would it be okay to do this? The Lemmix version can stay the same.

Quote
Lemmings can only pass through blockers at a different position going left verses right. (I believe it's easier walking left) This also answers a question Clam asked me a while ago about his level that I forgot to answer. See Dodochacalo's level "It's not a Magic trick" or something like that.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Akseli

  • Posts: 372
    • View Profile
Re: Lemmings Community Compilation Levelpack
« Reply #58 on: June 16, 2013, 11:10:28 PM »
In Lemmini, you can't make a pass-through blocker (=assign a blocker skill immediately when landing a drop) which passes lemmings to the right, but it's possible to the left. See Lemmini glitch topic. :)

Quote
Lemmings can only pass through blockers at a different position going left verses right. (I believe it's easier walking left) This also answers a question Clam asked me a while ago about his level that I forgot to answer. See Dodochacalo's level "It's not a Magic trick" or something like that.
Quote
Clam's level Lem ramp scam? Also, I think you mean "It's Not an Illusion !" (DoveLems - Coward20) by Dodochacalo, where you assign blockers quickly after falling and you actually can screw up at the left edges of those steel platforms, because lemmings can pass through a blocker when they fall facing to the left! Möbius if possible, try to be more precise with those level indications, again I had to think quite a while which level you meant, for example :-D (the connection helped in this case) and I'd almost think that other people find it even harder trying to guess that level.
And does Proxima use Lemmini?

I see that quite a many people have downloaded the voting list, so has anyone voted yet? :D I gave my votes already. Is there familiar levels for everyone? :) You can vote your own levels also!

Funny words as rating name suggestions there, I haven't heard one third of those earlier. :D Balderdash!

Offline Proxima

  • Posts: 4573
    • View Profile
Re: Lemmings Community Compilation Levelpack
« Reply #59 on: June 17, 2013, 11:30:06 AM »
I just remembered: Proxima, Vignette may not work properly in Lemmini, but may if the whole level is reversed (mirrored); would it be okay to do this?

Then the lemmings would start walking away from the exit. I guess you could add one extra builder....