okay I’ve finally gotten around to answering some questions and looking at these easy levels.
--if any levels on the list are remakes of some level from an official game please let me know--
Which of my levels from my first 2 packs did you plan on including now?
I know Down the Cliff works, The way Up can be easily adapted to work, Trading and Cooperating is a backroute mess though.
Everything you don’t need, Down the cliff and The Way Up. The rest are from geoo2; About to break, recurrent Sacrafice and One Step Off. Why does The Way Up need adapting? (I haven't solved it)
And possibly Stroke at Retirement Age...
One Step off is missing a steel area btw
I guess I didn't get "Gyps Isles" replay to work properly (only 92% were saved) but I think I see what you've tried to pursue. Did you notice that the revised version has two entrances?
I'm still confused how you know whether solutions are backroutes or not? How did you decide which levels you "discarded" last time, and which can stay still?
You go it working correctly, as I said, I didn't save the requirement but it should be possible that way.
Since itt's called Elfpack1 "revisited" I initially thought it wasn't backroute corrections but now, looking at it, I'm thinking it is... Maybe I'll have another look at these two levels by -H0ru5-
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I thought about adapting 'already in use levels' for tutorial levels for Fun use but there’s only a few really workable levels and we have a few really good original levels, and I thought it might be sort of odd to have just one or two repeats with original tutorial levels. Any thoughts?
Here are my opinions; (for FUN)
-Clam Spammer5: I like all of them except for Lem Squared, Works on so many levels and Fill the Floor. I’m likely to discard Play Bridge because of an excess of marble levels, plus there’s already levels like this, including another harder one by Clam.
-Conways; Snow ‘din is a great one, but might better go in tricky.
-Crane’s 3W is good but we already have plenty of bomber levels nominated, an excess of crystal levels and there’s at least one crystal level by Crane I nominate for FUN: 7-9 “Crystal Caves” It’s easy but not a simple, do-whatever level. The repeat ‘Diamon Mine’ (in 8 ) is a do-whatever level. I’m more in favor of Crystal Caves.
-Dullstar’s two levels there are good but I think a little tough for Fun, maybe late fun or tricky. Attack of Killer Toddlers is actually a little similar to Altitude Training but I like the Ice Palace.
-Hubbart’s are all good. Bunker Hill could go in tricky as well, as you already said.
-Joemon’s two are great. The only thing about Be Precise, however is those two little holes in the terrain that are kind of annoying (for both visual and execution reasons). I don’t know if this was intentional or not.
-Mikau’s are all great. My favorites are One way or another, A Cold Day in Heck, Balls no. Karoshi Factory is the only one that I think may be a bit too hard for fun.
-I like minimac’s Upsidedown islands. I like A New Way Out, but again might be better in tricky. I must admit I don’t really care for the Strangest dream. (I had nominated this level before but I changed my mind after finding more levels I liked better.
-I’m not particularly proud of So Close Yet So Far Away, I don’t really want to include this one. [Thank you for nominating some of my own, I didn't because I'm not good judge of my own work]
Pieuw’s are all great.
weirdy beardy’s It’ll Never Work I find much too difficult to execute for fun. Maybe tricky. Conway’s Change of Plan would better suit fun rating, although they are so similar it might be better to just go with one or the other.
I like Out on a Lem. I haven’t solved Lemesis and I find it sort of annoying. The other two are good but I feel like Pieuws tutorials are better than those.
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anybody else try to solve "Life as a Worm?"