However, it would appear that the formula you proposed would generate mostly negative scores
I've done a little testing, and I think you may have read the formula wrong :winktounge:
As far as I can see the lowest save requirement on any level is 10%. Even if you took 9 minutes to complete it you'd still need to use at least 47 skills to go below 0 points;
(10*100) - (47*10) - (540) = -10
Unless of course you're referring to attempts where you fail and only save say, 1/80, in which case an automatic zero for failing would solve that.
If you applied scoring to custom levels though, then I guess there might be a problem in some extreme cases. But the normal levels in both Lemmings and ONML all work fine.
It does seem disproportionate giving out points for lemmings which have to be saved though...Would it be possible to just use the fraction extra?
The trouble with this is the same as with skills and time - many early levels have stupidly low save requirements (even some
Mayhem levels have requirements that are far too low - you can kill up to 20 in The Fast Food Kitchen for example...).
On the other hand there are levels that require a high %, but can be done 100% (e.g. Taxing 1). You'd recieve very few points on levels such as these if you only looked at lemmings saved over the required amount. Sure, it'd be the same for everyone playing the level - and the points for saving required lems are worthless - but IMO you'd run into more problems by removing these points than by including them.
EDIT: didn't see your post Shvegait