Unfortunately no one knows anything about this as far as I can tell.
For the SNES and Genesis versions, since the game mechanics appear to be extremely close to the computer versions, there's a chance that the levels may be stored in a similar format as well (either the compressed .DAT format, or less likely, the uncompressed .LVL format). So you can try to take a level that exists in both the computer and console versions, and do a byte-sequence search of parts of the level data and see if you can locate it in the console version. This can be the first step in trying to find the levels you actually want.
One thing to note about the Genesis version is that the graphics style appears to have additional terrain pieces that don't exist on the computer versions, so even if you manage to extract the level data, you still won't be able to port the level directly to the computer versions.
For other consoles, it can very well be the case that the levels are stored in a totally different format. The more different the game mechanics and/or the hardware capabilities of the console, the more likely the format will be different. The NES and Gameboy versions for example, the game mechanics isn't even pixel-based, due to the tile-based characteristics of those consoles' display handling. The levels are as expected pretty much completely different from the computer versions, and there's simply no meaningful way to use the levels in the computer versions.
Another possible approach to porting the levels is to write a program to reverse-engineer the locations of terrain pieces based on screenshots of the level. Screenshots of levels in various ports, particularly the SNES and Genesis ports, can be found on the Internet, and of course you can always download the ROM and an emulator, and make screenshots yourself. You then write a program to basically find matches between pixels in the screenshot and pixels from a terrain piece. Maybe when I have spare time, I'll look myself into writing such a program and see if I can successfully port the levels in question.