Congratulations Gronkling!
You definitely were completely overwhelming in level solving part of the contest, and your level did best also in voting.
And what a close run between all the contest levels!
I really would have liked to see more voters, 4 is in the end quite few to decide the results. Jammer, if you want, you could probably show how you would have voted, geoo did the same after the end of the earlier level jam.
Ethereality - I didn't vote for my own level.
At first I decided the tileset that I absolutely wanted to make a level with, I even were a bit worried if someone else invented to do with the same tileset, but fortunately I was the only one then. It fitted perfectly to the time of the year and it was the only tileset I hadn’t designed a level with yet. I had a vague idea for an easy level and I wanted to realize it to encourage all kinds of people to submit their all kinds of levels to the (upcoming) contests, but during designing my level I had some more ideas that I really wanted to implement, thus the level is what is it now.
jammer64 - Tree House - My votes: 6 for originality, 7 for fun, 7 for appearance, 4 for difficulty
It's surprisingly fun to work out a solution, because the amount of bashers limits the choices pretty efficiently. 99 builders complete this interesting skillset. The most intriguing thing was that four lemmings all had to make somewhat different tasks in their own areas to approach the same spot of the level. A bit bland title, a pleasant appearance, the exit blends to its background admirably apart from its bottom. Jammer, this is clearly your best level so far what I’ve seen, even much better than “Moss And Iron”, well done! : )
Crane - Thanatos Gambit - 8 for originality, 8 for fun, 9 for appearance, 9 for difficulty
I didn’t find the intended solution yet, but a bunch of other solutions, that all were more or less fun to play. This level had the best aesthetics to my eye, and I love to see lots of pieces that all seem to be placed in an elaborated way (like arches, geometric shapes, even colour placements), well done Crane! I’m also a fan of massive, ambitious levels, as with Lemmix features big walking distances aren’t a problem. Though I would have liked to see a non-Marble level by you this time.
This level was my favourite of the contest gaining 25 points from me.
Gronkling - Lake Guardian - 8 for originality, 8 for fun, 5 for appearance, 9 for difficulty
Same with Thanatos Gambit, even though I backrouted the level few times, due to not solving the latest version I decided to give high difficulty and originality points (and I probably wanted to see another tileset this time, so that the level wouldn't resemble the earlier contest level that much). Again, really hard to say about the solution, but here it was right from the first version always pretty impossible-feeling to find any solution. Then I found some Gronkling-ish tricks using solutions, but they appeared to be backroutes after all. The monster looking thing and that rough piece mess are the most remarkable details in the layout, but I would have liked to see a bit more effort in decorating the dirt parts of the level.
geoo - Gate To Hades - 8 for originality, 9 for fun, 6 for appearance, 7 for difficulty
A simplistic, small level, characteristic to geoo. A neat way to bring again inverted entrance method to service the purpose of the level. Another neat direct drop prevention there. (Btw, just came to my mind, that kind of invisible terrain piece preventing direct drop deceives the player in exactly the same way than a trap hidden in terrain, for example. I personally am fine with these type of issues, when you first time encounter it, then you know it’s there. It's ok especially if the deception isn’t behind a big effort, like going through a huge level just to find out that something invisible prevents your solution there at the end.) The solution for Gate To Hades has few more or less familiar techniques, but the combination of those created a smile on my face, nice nice nice! This level won my fun category.
Thanks for everyone for participating! I’m overall a bit disappointed that there definitely could have been more levels, more solvers and more voters, I know that many people who didn't end to participate expressed their interest in this after all.