Hey, great points. Yeah, there will definitely be an account system. I wasn't going to get into all the details unless people are interested. It will probably be set up where you register, similar to on the forums, but then you need to be approved by an admin before getting access.
Adding and voting will be separate. That would be a good query to add, see all levels you haven't voted for yet.
Separating pack name and level # and using them in conjunction to find a picture on the server if available is a great idea. :smiley: (Of course if the level didn't come from a pack, you can leave these fields blank.)
How much you like the level overall, hmm... This seems redundant with the Yes/No vote. It makes sense to use one system, either Yes/No or a rating system, but not both. I feel that there might be a bit of tension if we open it up to a rating system, as more subjectivity is involved (I mean, it's easy to have a reason for Yes vs. No or No vs. Yes, but for a "4" vs. a "5"?). Keep in mind that you can like a level but still vote No on it, if you don't think it would fit well in the remake, or for other reasons (one example, the level is redundant, meaning it is solved in a way similar to another level, but the other one is maybe better. This is of course mostly for the higher difficulty levels, as many easy levels can be solved in multiple ways, but I think you see what I mean). We have the comment section to discuss the levels, and I think on the borderline cases we will be able to come to a consensus through discussion. We can also use other factors if need be, such as how many levels an author would have if a level were accepted (for example, if an author only has one level nominated, all things being equal theirs should get priority over an author who has ten levels nominated, for variety), graphics set balance, etc.
The authors dropdown is a nice idea. I actually considered it for consistency, but wasn't sure about how to handle multiple authors. But as you said those are rare cases and can be handled individually.
Glitch: Yes, No, Maybe - sounds good.
I'd btw like to make a special graphics (Pushover) level for whatever difficulty rating as I really like the graphics and they'd be not too hard to apply for lemmings.
Something to bring up here. We need a convention for determining which level will use which special graphics set. Makes sense to do #0 for the first difficulty, #1 for the second, etc. #4 for the first glitch set, #5 for the second glitch set. I think we decided on one special graphics level per rating, so this should work. Anyway, this is a detail that can of course be easily changed as needed.
I've btw looked through a good load of levels already and not even having checked all levels, I'm already at about 60 levels which I find quite good for the remake. Maybe I should increase my criterions, but there are just so many good levels out here...
Wow, nice. The more, the merrier. :smiley: Don't worry about refining your criteria at this point, that will happen when we really need to narrow down the levels and will be heavily based on the context of the levels in relation to other levels, rather than maybe how one level stands on its own. The first stage is just to build up the pool of levels that we can pick from.
Knowing that you are working through this already, I'll try to get this up as soon as I can. It won't have any frills, and will still take a little to get up and running, but I'll be working on it.