Thanks, I thought it would be along those lines. Thing is, that's only a slight advance on just solving the original level -- you have to come up with one small trick, mining and then bashing to make one basher go through two of the pillars. The intended solution (at least, I'm pretty sure of it) is a lot more interesting -- but very hard to enforce. I think it
might be possible to enforce if NeoLemmix gets jumpers or shimmiers, but I don't want to start using new skills / features in this project. So I'd really rather leave it out, and maybe someone will use the intended solution in a level of their own.
Anyway, it's been a few days, I think it's time I put up a full list of my own suggestions for making up the numbers, to see if anyone supports or opposes any of them. Of course, the floor is still open for everyone else to suggest levels; I'll probably make a final decision this weekend.
Since ranks 1 and 2 have been ordered but the higher ranks are still fluid, it makes sense to look for two levels for rank 1, and then eight levels for the rest of the pack -- it's not important to select exactly two for each rank. For rank 1, my choices, as mentioned above, are
Konnichiwa Lemming-san and
Let's go to the moon.
Konnichiwa is a good, simple puzzle level that introduces a useful trick (cutting through a bridge and later repairing it) by presenting a situation that looks impossible until you spot the trick.
Let's go to the moon is a very nice-looking level, and the backroute under the steel is easily fixed.
* * *
For my picks for the higher ranks, I'll order them starting with the ones I most strongly want to include:
Havoc 2, Be more than just a number. This was on namida's first-draft list (page 3 of this topic) and then disappeared from Redux somewhere along the way, probably by accident, since it was never mentioned on anyone's list of suggested removals. It's a really good puzzle level and should definitely stay in.
Present 29, Private room available. Supported by Nessy and mobius. It's a highly memorable level with a unique solution concept, and the reduced version makes it much less frustrating to assign all the diggers.
Mayhem 25, Have a nice day. Middle-ranked in the last inclusion vote. A pretty fun mid-difficulty level with several viable routes. Has an interesting talisman (5 builders). As I mentioned when I first suggested including it, this level would have done badly in the vote-offs because it's not much harder than its repeat, which isn't a problem for Redux.
Present 30, Final impediment. The extra flamethrower kills the most glaring backroute; I'm not sure if there are others. If it is fixed, then it's a very hard and interesting puzzle to get back up from the ground level with the limited number of builders.
Sunsoft 20, Haunted botanical garden. Long before NepsterLems, this was inspirational as an example of what can be done with the original terrain to make a beautiful level. I believe it's worth including for that reason alone, even though the puzzle is mediocre. The hidden traps are not a problem as they can be replaced with visible traps without spoiling the aesthetics.
Tricky 27, Island of the Wicker People. This level hasn't been considered for inclusion yet, just because it wasn't on namida's first-draft list, compiled from levels that got through the first round of vote-offs. But it's possible that some good levels did badly in the vote-offs just because they were up against a strong group. Anyhow,
Wicker People has always stood out as a pretty interesting and challenging Tricky level, and I'd like to see it included.
Taxing 1, If at first you don't succeed. This also missed out on namida's first-draft list, possibly because of the floor backroute, which we could fix. The main puzzle is pretty tricky and has a couple of good, satisfying solutions.
Sunsoft 8, Is this a circus? A neat puzzle where it looks like you don't have enough builders, until you challenge your first assumptions about where some of them go. It's true that the early Sunsoft levels have several puzzles with a small number of builders and miners, and
Anxiety and
Evacuating a coal mine (both already in Redux) are superior to this level. Still, I think it's interesting enough to make the cut.
Mayhem 26, The Steel Mines of Kessel. It's true that namida's talisman could simply be applied to the earlier version of this level. But ignoring the talisman, the level itself is a very different experience from its repeat, and definitely a good and challenging level (as long as we're not talking about the watered-down DOS version or the broken Mac version). The only thing against it is that Genesis has a similar level,
Don't leave any Lemmings, which is also in the pack. So I wouldn't be too upset if this doesn't make it in.
Let me know what you think about any of the above levels