Hellish 1 - Welcome to Hell! Like Icho, I agree with him getting past the gun of the flamethrower trap without dying on the SL version is a bug and shouldn't happen at all. Fortunately that's not an issue on NL even though I never actually tried it. Difficult level to start off the rank, especially since it's not obvious which route to take at all. I might had overcomplicated my solution, though, especially with the timing needed to get a climber past the basher at the top before he bashes enough of the terrain away before the climber can't make it over the top anymore. Still a nice level, even if my solution was fiddly. Here, I think I prefer the SL version's music for the level. It uses another track from the movie Fantasia, Night on Bald Mountain. I remember this segment scaring the crap out of me as a kid.
Hellish 2 - Crazy Christmas Crossing II Again, solution is obvious, pulling it off successfully is hard. Luckily there's an indicator as to where and when to start digging. Much harder on SL. Here, I prefer this music over the SL one. I'm not sure what the SL music is, though. Nightmare Before Christmas I think?
Hellish 3 - Lemmings sold separately Difficult level due to the extremely limited skillset. It's not obvious how to efficiently get through the level especially considering the many obstacles/walls in the way. Still a very nice challenging puzzle, even if it took me a while.
Hellish 4 - Complex connections My solution feels a bit hackish due to digging and bashing below the level. A bit easier than the previous level, but still somewhat difficult due to the very limited skillset. Nice looking level, though! ;)
Hellish 5 - Pipe monster is unamused Seems like a backroute due to how I have some skills leftover. Nice level, though, even if it's easier than some of the previous ones in the rank.
Hellish 6 - A diabolical masterpiece I struggled with this one far longer than usual, but that's because I was trying to get the basher to cross the digger pit successfully with the aid of a builder. I think I remember using this solution on the SL version. I gave up on it after the basher kept stopping instead of bashing all the way through to the top exit. I ended up using the solution seen in the video after a while. It didn't look like he was going to survive that drop. As it turns out, I later found out that the basher crossing the digger solution I tried is possible but that's because I failed to realize that the pillars don't go all the way to the ceiling and therefore the climbers can simply climb them. For some reason I thought they were connected with the ceiling. Guess I need to get my eyes checked :XD: At least the music is soft and soothing and quite nice to listen to.
Hellish 7 - Ensnared in a sticky maze A little easier than the previous one, although the difficult part is getting the top crowd to the bottom to set up the builders to get a basher to go all the way through. Those builders I stacked on top of one another was definitely unnecessary as I later found out that I could spread the builders out more and the basher will still go through. I think I remember there being much more space in that area on the SL version. Not to mention the pit is much wider.
Hellish 8 - I Am R.T. Much easier than the original I Am A.T. level that this is based off of due to the 80 climbers and 80 diggers. It can still be quite annoying due to being extremely repetitive and can be fiddly to execute. Still a nice level, though! ;) Also nice remix of the Tetris music, I believe?
Hellish 9 - Ice cream nightmare Repeat of the ice cream level but with a basher instead of a miner. Even though that is the major change from the original, this is definitely the harder version due to the checks needed for the basher to continue. The basher needs the bridges on the bottom for the floor, as well as bridges further back for the ceiling check. In contrast, the miner only needs the floor check to keep going. Luckily, we have more than enough builders to pull the basher solution off.
Hellish 10 - The barbaric bars The only level in the pack that needed multiple videos to solve. The solution I tried before I was successful would had ended up with me being one short of the requirement, even with the diggers and bombers on the bars pulled off successfully, since I wouldn't have any skills left to destroy the builder over the exit for the climber to exit. The successful solution is most likely a very bad backroute, but honestly I don't see any other way to solve it, since it doesn't seem the fiddly digging/bombing solution will work.
Hellish 11 - It's just a phase lemmings go through I definitely don't remember this level being in the SL version, so one of the many levels found only in the NL version. It's a real time cruncher if you go about the level the wrong way, and I already have seen this level from helping out a forum member who was solving the pack at the time. Even then, this was months ago, so I still ended up struggling a bit. The solution feels extremely fiddly due to how the lemmings almost cannot step up after bombing the wall. It was probably just due to where I started bashing, though.
Hellish 12 - Labyrinth of Lucifer Looks quite intimidating and seems difficult, but it's really not that hard at all. I don't mind levels like this, while some others might due to not liking very difficult to see the path maze. It's really not that hard to see the path in the maze. Even then, the solution isn't obvious.
Hellish 13 - Strike for victory! I think I remember there being some fiddly bombing timing here on the SL version, but I don't remember if I solved the level using a bomber on that engine. I didn't end up doing that for the NL version, and so this looks to be a really obvious backroute. It's probably not supposed to be this easy.
Hellish 14 - The ends of the earth Excellent level with a really nice solution! :thumbsup: Building after the digger has dug through all of the terrain can be a bit fiddly, but being able to do this was already seen in Bridgeworks in the Insane rank.
Hellish 15 - In the shadow of an empire I remember liking this level a lot on the SL version. Yet another excellent level with an awesome solution :thumbsup: It can be difficult, but it's all about knowing how to use the skills effectively to get two workers up ahead, one being a climber who will take the upper route while the rest take the bottom, and getting the climber far enough ahead of the crowd in order to put the builder step in time before they arrive and splat.
Hellish 16 - A tricky quicky This was the level that I struggled with the longest out of any other level in the pack when I played the SL version back in 2017. I think it took me about a week. I didn't struggle as much with the NL version, but it still took me time. Very aptly named, with some nice red herrings and a difficult large wall basher section on top of being a 1 minute 1-of-everything level.
Hellish 17 - A Small Colossus My solution is likely not intended, considering that I'm sure you're supposed to trap the climbers between the wooden pillars like I was trying to do before I gave up on it and simply brute forced it by using all the builders for the water gap.
Hellish 18 - Tri-color monstrosity The fact that this is a repeat of a Sweet level with the skillset being the exact same with the major difference being that there are no builders makes this a huge step up in difficulty. Likely the hardest level in the entire pack. No builders means it's very hard to get up the level effectively. This was another level I helped out the same forum member on and was definitely easy for me due to how I'm already familiar with the tricks needed from having played the NL Introduction Pack earlier this year. Even then, it still took me a while to figure out the end part. Basher staircases and blocking and bombing with a nearby lemming to keep the staircase intact is the name of the game here.
Hellish 19 - Live and lem die Another hard level, although somewhat easier than the previous one. Yet another level that I helped out the forum member on from earlier this year. Even then, I couldn't remember the solution and therefore it still took me time to solve. Doesn't really matter, since I can still figure these levels out myself. I originally used the very fiddly basher-blocker turnaround trick to solve this level, only to later realize there it's not required due to another member solving it in a much easier way while I was helping out the forum member who had solved the entire pack up to Hellish 19 on his own with some hints from me from time to time. This level is present in the SL version, although there's a lot of terrain differences here, and I believe the exit was at the top instead.
Hellish 20 - Final Boss: Lemstronsity To round off the pack, a very well-designed 99-of-everything level which can arguably be the easiest level due to the skillset. Note that the NL version is drastically remade to be far less frustrating by having animations of traps giving away their location/presence, as well as halving the save requirement due to how the original SL version was way more frustrating whenever a mistake/missed assignment was made, as well as hidden traps. Even with essentially an infinite amount of every skill, the level's no pushover due to the many traps and some fiddly maneuvers, as well as a difficult end section before the exit. I definitely remember this one taking me a long time on the SL version and after a while I got quite annoyed with having to restart so many times. If anything, the level is a real eye pleaser to look at.