Sure! Here's a few of my levels: (Please try to ignore the dual cursors on some of these pictures
)
Level 2 - This was also the first level of the demo.
Level 6 - An easy-looking level with a mean twist...
Level 9 - Also in the demo, an epic battle with the two main enemies of the game.
Level 13 - A nasty little challenge. If you've done Shadow level 26 then this shouldn't be too difficult.
And some screenshots illustrating a few of the glitches:
Level 13 again with a lemming walking through a wall, and a lemming digging through steel.
Level 12 of the original Egyptian tribe with a lemming splatting on the bottom of the screen. When you tell a shimmying lemming to stop (using the Walk command) and it falls to the bottom of the screen, it lands just off the bottom and then falls again, or (as in this case) splats if it falls too far.
Level 30 of the original tribe with one lemming shown at three different times: (1) Splatting after falling a long way, (2) walking, having somehow survived, and then (3) splatting again from falling down the step.
There's a couple of glitches involving water that can't be used in any level. Lemmings can walk into shallow water without drowning, and swim in the air if there's no terrain at the edge of the water.
I've also seen lemmings walking on a blocker for a moment after the blocker has been placed, but I can't seem to reproduce this one right now.
These glitches work in the DOS version, I'm not sure about Amiga. Speaking of which, will my levels run in the Amiga version or is the file format different?