@Armani Ok, I finally got a chance to look at your solutions to all three of my contest entries, and here is my feedback:
R1 - 100% intended!
I'm glad you also liked this level, and honestly I kind of feel proud of this one too, probably slightly a bit more than my Bubble Trouble R1 level from LDC #22, if only because it needed more patches than this one
Even then, it was apparently a very well-received level for my very first attempt at level making, although to be fair it might had simply been due to the grouping my level was in. It was the second most popular R1 level, after rtw's "Warmth," falling short by just 1 vote in the rule voteoff
Thanks for the compliments on my visual design!
Honestly, I'm still terrible at art, and I don't think it's that good at all in this level, but you thinking otherwise and reading this from you here really made my day
So, I guess I am in a way getting better with the visuals, but it can still use more work, as there's definitely room for improvement.
I wanted to enforce the Dolly Dimple builder trick so that the player needs to send a shimmier over to the left. This is important, because you have to realize that it's not possible to build from the right side to get to the exit. The builder stops 1 pixel short
Or, you could make it so that you can seal the gap from the right side, but, if you do that, then the digger leaves a pixel of wall to the right and therefore the crowd won't be able to get to the exit. Therefore, the only way to help the crowd get to the exit is to build from the left side.
R2 - This is a bad backroute. I've uploaded a V3 that added steel, added a vine trap, and made the cloners pickups. I don't know if this will be enough to enforce the intended solution yet, but it should hopefully at least eliminate the big ones. Not to mention that my head was kind of hurting a lot thinking about if there's still the possibility of the level being backrouted, but well, I shall see when I get more solutions to this level from this community
I do have some other fixes in mind in case it does get backrouted again, but I'll wait for some solutions first. I have to suspect that my R2 will be the hardest one to both force the intended solution, as well as the hardest to find
edit: reuploaded V3, as I ended up shifting around some pickups some more.
R3 - The title here is a reference to Insane Steve's level "The Annoying 1-Pixel Gap," because if you were provided even 1 builder it would already be a solve. Therefore, it's a no builders level. However, I went much further than that here with one of my own no builders level. This would also be the very first such level from me
And yes, you are correct that I'm a huge fan of these levels.
As you might had guessed, this level is open-ended, which would make this the very first level of mine in which I don't have any specific intended solution in mind. So, I will accept nearly any solution to this level. However,
you did bypass having to get the crowd up the level on the right side on the other side of the gap in the floor, which I would like the player to do.
So, for V2 I shifted and added some terrain. The replay solution I have needed some minor tweaks to work again, but while doing so, I was thinking of maybe reducing the skillset, as it seems that I was able to save a lot of skills. However, I will leave the skillset alone for the time being, as I will change it if I am getting a lot of solutions that are saving too many skills, meaning there's a bit too much degrees of freedom.
Thanks again for playing my levels and the replays, as well as the compliments on my R1!