Author Topic: Level pack topic  (Read 190303 times)

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JM

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Re: Level pack topic
« Reply #375 on: October 05, 2005, 05:56:01 PM »
Genesis has a lot of nicely designed levels that would look good on the PC Version :)

I also passed No world without you. It didn't seem that hard.

Offline Proxima

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Re: Level pack topic
« Reply #376 on: October 05, 2005, 06:33:38 PM »
If it's the same as the Genesis version, it isn't.

Leviathan

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Re: Level pack topic
« Reply #377 on: October 05, 2005, 07:01:25 PM »
I loved the design of that level that's why I choose to remake it :)

By the way,I noticed some parts from the roman set that aren't there in Lemedit...if you play FANL you'll know what I mean :)


JM

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Re: Level pack topic
« Reply #378 on: October 05, 2005, 07:16:51 PM »
There's also a few parts of I am A.T missing in the Lemedit version. There also are some missing in No choice but to follow them.

Offline Isu

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Re: Level pack topic
« Reply #379 on: October 05, 2005, 07:17:13 PM »
Maybe they are, you just need to place some black pieces correctly.
Or... maybe not, I'm not too experienced with lemedit, let me get back to cheapo. ;P

EDIT: JM, I didn't see your post, stop typing so fast.  :P

Offline Proxima

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Re: Level pack topic
« Reply #380 on: October 05, 2005, 07:22:52 PM »
I used the Genesis levels to supply quite a few terrain pieces that didn't seem to be available elsewhere when I made my new Cheapo styles.

Leviathan

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Re: Level pack topic
« Reply #381 on: October 05, 2005, 07:25:19 PM »
Thing is,if I want to remake a level,I want it to be pixel-precise :)

JM

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Re: Level pack topic
« Reply #382 on: October 05, 2005, 07:38:26 PM »
Isu I don't remember typing fast hehe. You have really made me laugh now.

Conway's remake of Final Impediment looks good. In the packs CRISFN01 - 15 there is a re-make of Rules to Fall. All the pixels etc are exact. MC Marshy has re-made two levels for Custlemm. They are Catch more floaters and Keep Step. He seems to have tried his best to make them exact. I love the levels on Genesis that don't appear on the PC Version.

Offline ccexplore

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Re: Level pack topic
« Reply #383 on: October 05, 2005, 09:45:44 PM »
Quote from: Leviathan  link=1089136533/375#381 date=1128540319
Thing is,if I want to remake a level,I want it to be pixel-precise :)

I could probably write a program to recreate levels in CustLemm based on a screenshot (though doing the Genesis ones that use the crystal set can sometimes be tricky, due to some of the black being actual terrain).

But, isn't it more fun to do it yourself by hand? ;P

JM

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Re: Level pack topic
« Reply #384 on: October 05, 2005, 09:47:36 PM »
It's fun doing it by hand :)

You could still write a program to recreate them if you wanted to :)

MC Marshy

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Re: Level pack topic
« Reply #385 on: October 07, 2005, 09:15:15 AM »
I did Catch more floaters and Keep Step by hand  B)

Leviathan

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Re: Level pack topic
« Reply #386 on: October 07, 2005, 11:35:25 AM »
I loved to do "No world without you" by hand and make it pixl precise (except from the steel that touches the acid,I gave that my personal touch :) )

JM

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Re: Level pack topic
« Reply #387 on: October 07, 2005, 07:15:28 PM »
The level's still good in Custlemm.

Leviathan

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Re: Level pack topic
« Reply #388 on: October 07, 2005, 11:31:35 PM »
I've made 2 new levels for my third pack today.

-The Golden Lem Bridge (part 2) [changes made: cut off 1 minute time and lots of skills]
-Hurry up! Go down!! (part 2) [changes made: new terrain added to the old one,level much harder]

Together with the new level "gas distribution facility" this makes my third levelpak 30% complete :)
I don't feel like doing more genesis remakes...maybe just one.My pack needs at least 7 brand new levels :)

JM

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Re: Level pack topic
« Reply #389 on: October 08, 2005, 05:25:29 PM »
I can't wait till your 3rd pack is released :P