@kaywhyn
Yep, it's was a long journey but we finally made it. Now let's hope Icho won't backroute your R3 again
Or anyone for that matter if they happen to play my R3
It was getting frustrating for some time, but let's just say that I took baby steps in fixing up my R3. With each subsequent update, I pretty much fixed one backroute at a time, but while doing so I neglected to fix a backroute in another area. This I consider ok when first starting out, especially since keep in mind that these three contest levels of mine are my very first lemmings levels I have ever made. I didn't think I was capable of designing a lemmings level, let alone ones that are contest worthy, but I apparently have underestimated myself
Since last LDC(CONTEST#21), I set some rules on my self when designing contest levels. For rule1, I try to design traditional-type of level.(I used brick tileset last time and dirt this time) Also, I found out that my rule1 level is always the first level of the entire pack, so I tend to make it not so difficult. And for rule2, I've made levels to showcase some new(at least for me) tricks, which will be helpful when you play my future pack. So usually these levels are quite hard at first, but will be simple when you realize the tricks I want to teach.(my level 'Horent Flight' from the last contest is an example; after you realize the shimmier-stoner trick, the level is nothing) Finally for rule3, I've deliberately tried to design tricky levels without advanced or fancy tricks.
Nice insightful info into your general contest design. It's nice to set guidelines for oneself so that you know exactly what you're trying to aim for. If you must know, for my R1 there were two tricks in there that I knew I wanted to make a level out of, and so that's how my R1 happened. Of course, as you saw, I threw in a third one on top of that for good measure
In addition, I knew I wanted it to be a bubble level, since that tileset is one of my favorites. For all my contest levels, though, the general plan was pretty much start putting things together and hope that a great level comes out of them. This was especially true for both my R2 and R3. For my R3, I originally wanted to use the Renaissance tileset and use one-time traps, but I saw that the tileset doesn't have one-time traps. However, while playing your R2, I totally forgot about the spikes which are. Even then, what I had in mind wasn't going to work. So ultimately, I went with the brick tileset, which is another favorite of mine from ONML. Before this, I think I wanted to do it in the wasteland tileset since it does have the mines as one-time traps, but I couldn't really think of a way to make an interesting level out of this. I might be able to in the future, but for the time being, the brick one is what you see for this contest
Out of my 3 entries, I had a very hard time coming up with a level title for my R3. One of the titles was going to be very similar to what you went with for your R3, except I couldn't think of anything that goes well with "the good, the bad"
Even the title I ultimately went with I really don't like either, but I can't really think of anything better for it. I guess in a way it does kind of resemble a triage in the form of a triangle if you noticed what I did with the structure at the bottom.
So... good luck with the remaining levels. I believe you'll make it.
Thanks for the encouragement!
I hope I can solve your R2 and R3 too. I'm probably just overthinking your R2, but then again I understand it's supposed to be hard. I'll keep in mind with what you said above with your general process of making R2 levels with a trick that once discovered then the rest is easy and see if that will help.
I think what I will do is record one more attempt at your R3 and if I can't solve it, then again same story as R2 in that I will try and solve it off-camera. Even then, your R3 is the only level in that group I have left to solve, and I've only recorded one video attempting it so far. Because of this, I will make an exception to the 20-25 minutes max rule I allow myself before moving on to the next contest level if I can't solve it in that timeframe. Makes sense, because the only levels I have left to solve in this contest are your R2 and R3, so therefore I can afford to record a much longer attempt on camera, even if it takes upwards close to an hour or so.
After this, I will upload the remaining videos. I will simply upload my success for your R2 at a later time. Also, I didn't want the fact that I couldn't solve your R2 to delay my recordings of solving the R3 levels. So, what's going to happen is that I will upload the 4 parts of the R2 levels, followed by the 3 parts of the R3 levels, and then I simply upload part 5 of the R2 levels whenever I solve your R2. Similarly for uploading part 4 of the R3 levels at a later time if it ever gets to that.
I hope you enjoyed my contest levels as well. Thanks for playing and the replays!
Again, I have definitely learned a lot in regards to level making/level fixing.