Would it perhaps be better to merge all of the Playstation-specific levels (PSP and PS3) into one single"Playstation Levels" pack as there are collectively 79 levels. With one extra level added (perhaps a variation of one of the existing PS levels) you could then have four 20-level Fun/Tricky/Taxing/Mayhem groups as with the other level packs.
It's a good idea in principle, but I'd personally prefer to leave them separate tbh. The PS3 levels are their own complete pack, and have a relatively unique theme in that they often involve non-OG items such as pickup skills and teleporters; combining them with the PSP levels would perhaps be something of a mis-match. Also, it would then leave an unbalanced number of levels for the "Yippee!" pack; it's come out pretty nicely that there are exactly 120 additional levels, my honest thoughts are to keep it that way and
not introduce the need to add more levels.
With that said, we still have 11 levels to conjure up for the "Multiverse" pack, which might not seem like a lot but in the context of this project it could end up being quite difficult to get even that many! In particular,
we could do with knowing which levels are more interesting in their Mac/SNES counterparts, as that will offer up ready-to-go existing content without the need to do too much extra work. Even then, we may end up needing to create a few alternative-skillset/layout levels anyway, so please do share any specific ideas you might have and they will absolutely be considered for inclusion.
Incidentally, I'm by no means a stranger to the idea of remixing OG levels (see
my existing made-for-NL Remix Packs!), so please don't mistake my conservative approach to the DMA Compilation as a lack of creativity. It's more that the idea here is to present a faithful compilation of OG levels rather than custom content. If you're excited about the prospect of getting a bit more creative with it, I'd definitely be up for collaboration on a separate project. For instance:
One Option 3 variation possibility could be maybe doing a 'Reverse Lemmings'-style entrance/exit location swap with skill tweaks as necessary?
I currently intend to re-release
The Complete Reverse Lemmings for SuperLemmix at some point and, if you're interested in getting involved with the project, you're very welcome to collaborate. In particular, it would be good to include another set of levels from the replacement/additional/Holiday material, as well as tweaking and refining the existing reverse L1/OhNo! levels, which haven't been looked at for some time. I'll get a topic started for it soon; it's absolutely something we can work on together if you have any ideas and want to get involved!
I, reading Lemmings wiki founded: On SNES version at least 2 ground differences in original levels.
Taxing 14 - Removed one spike and island before "head of Nessy"
Mayhem 30 - island with bear trap is smaller.
Yes, this is the sort of thing we need to look out for. Do you know of any levels with different skillsets but identical maps?