Yes, the new link works! Level 8 is now indeed solvable. I'm not sure what you did, but I'm guessing you made the gaps between the walls just a little bit wider, which apparently is enough to make the solution work. Now that the level's done, I was able to beat the remaining two levels. I could use the same solution as I did in Neolemmix for both 9 and 10. However, there is a bug that should not be happening on level 9, and that is the lemmings don't splat when they should. Most obvious is send a climber from the bottom entrance up the right wall, which is clearly splat height, but lemmings don't splat. They do splat correctly in Neolemmix and the other levels in Superlemmini. In any case, 9 is still solvable, and the solution doesn't use the non-splat height bug anyway. Also, 10 is barely solvable, because when bashing the lemming still destroys the steel partially. It's still solvable, but there is one, and only one, basher position that will work so that all of the wall is destroyed but none of the steel gets destroyed. Any other position will result in the basher stopping too soon and the wall not completely destroyed, preventing the bottom entrance from climbing the wall. Hence, apparently the steel detection area is apparently much larger in Superlemmini than in Neolemmix. Once again, this emphasizes the point that it's very important to test levels for solvability in all engines you release your pack for. In this case, I have confirmed for you the remaining levels after 8 are still solvable in Superlemmini despite these technicalities.