Author Topic: Lix Community Level Set  (Read 169609 times)

0 Members and 1 Guest are viewing this topic.

Offline mobius

  • Posts: 2759
  • relax.
    • View Profile
Re: Lix Community Level Set
« Reply #570 on: May 27, 2012, 04:11:48 PM »
here is Watch Ye Step.
I couldn't decide which looked better the 10 ton weight trap or the factory trap. The factory trap looks nicer but it's almost too slow. You can change it if you want I guess it doesn't really matter.

note: there are at least 2 separate ways to solve this level. I was never able to pull off IS's intended route correctly though. In Lix, I'm not sure if it's possible but it should be.

also I remember reading somewhere about one of my levels that you want to change it. I'm fine with any changes you want to make.

EDIT: here's another quick and easy level.

No news on Only one Bash yet.

no wonder I'm having a hard time with this level if geoo is... :XD:
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Proxima

  • Posts: 4572
    • View Profile
Re: Lix Community Level Set
« Reply #571 on: May 27, 2012, 04:51:46 PM »
So maybe I've finally succeeded in making a difficult level  8) If so, then I have to thank you for the inspiration!  :thumbsup:

Here are my solutions to Watch Ye Step and Six Gaps. Don't change it to a slower trap, because that would allow a really obvious backroute.

(...factory trap? Where? I wanna see it!)

Offline mobius

  • Posts: 2759
  • relax.
    • View Profile
Re: Lix Community Level Set
« Reply #572 on: May 27, 2012, 08:50:21 PM »
I'm such an idiot.  ><img src=" title="Angry" class="smiley" /> :XD: I put steel in the 6 gaps, 5 builders. It's supposed to be a simple, stretch your bridges level. the large pieces above are just to keep you from simply building across the whole thing.

your solution to watch ye step was almost like mine. Except I didn't use a bomber to make any kind of whole. I assume you used it to avoid getting close to the traps but I don't think you have to worry about that in Lix at least. What is this obvious backroute?

the factory trap is a new one geoo gave to me over at quake. ask him for it.  :)
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Proxima

  • Posts: 4572
    • View Profile
Re: Lix Community Level Set
« Reply #573 on: May 27, 2012, 09:06:07 PM »
What is this obvious backroute?
Spawn interval 4, sixth lix blocks (try saying that quickly!), one survives the traps, the rest is the same as my solution.

the factory trap is a new one geoo gave to me over at quake. ask him for it.  :)
His post above says he's away for a few days. Can't you post it here? I'm sure geoo wouldn't mind -- we're not keeping features secret from each other.

Offline mobius

  • Posts: 2759
  • relax.
    • View Profile
Re: Lix Community Level Set
« Reply #574 on: May 27, 2012, 09:11:32 PM »
EDIT: I forgot a big part of this level and I messed up the traps. e.i. Don't play this level until I upload the proper version. (well you can play it if you really want to)

What is this obvious backroute?
Spawn interval 4, sixth lix blocks (try saying that quickly!), one survives the traps, the rest is the same as my solution.
:( that was my solution. I didn't find it really obvious. Anyway IS's solution is different:
Code: [Select]
This level is annoying. VERY annoying. Make the first lemming a bomber immediately
when it leaves. When the crater forms, make the third lemming a basher (The 2nd lemming will be
pounded by the trap, not much you can do about it) at the bottom of it. The lemmings should
turn around when they reach the end of the bash tunnel. When the basher reaches a point, make
one lemming a climber (as it falls from the entrance; you must make sure it is walking right)
and when it reaches the basher, it will either:

1: Climb the wall the basher makes; or
2: Climb air, and constantly fall.

Either way, make the basher a blocker to stop it when it almost reaches the large wall. The
climber should climb the big mass. Make it a floater so it survives the first thin gap in the
structure. Now the hard part. You must dig/build the lemming at an EXACT point to turn it around,
and then mine down to make a staircase. Here's the kicker: This miner must also be in just the
right spot to mine under the blocker to relieve it of its blocking duties. If you manage this,
the lemmings will all scurry up the ramp to the exit. You can't stop the miner, but it won't
matter -- the other lemmings will not fall off the level. This level is admittedly hard and also
annoying to get the exact placement of the miner.

OH crap. I just realized a forgot a major part of the terrain----there ssome thin gaps in the large block. :XD: :XD: :XD:


attached is the factory trap (for all I know it is in beta stage but it doesn't matter)
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Proxima

  • Posts: 4572
    • View Profile
Re: Lix Community Level Set
« Reply #575 on: May 27, 2012, 09:49:26 PM »
You sure? I can't get that to work with the 10-ton weight traps. If five lix go out together in an SI 4 group, the first trap kills the first and fifth so none get past. My solution is admittedly similar, but you have to think of putting the blocker in the bomb hole, making the process much less obvious.

I knew of IS's intended solution, since I solved the Cheapo version of this level some years back. (I also made a version called "Watch Ye Step Again", which was just a joke level -- the solution was to exploit a Cheapo glitch, namely bashing to bypass a trap trigger.) I'm pretty sure it doesn't work in Lix; it's fairly easy to test this, since with directional select and priority invert, you don't even need to set the climber in advance, you can set it when he reaches the basher and so try out every possible frame.

Thanks for the factory trap -- looks awesome!

EDIT: I couldn't resist. Here's a simple little level using the factory trap. (And another simple level.)
Quote
So simple, in fact, that you can save the required 40/80 with no skills at all! But it's also possible to save 100%....

Offline Proxima

  • Posts: 4572
    • View Profile
Re: Lix Community Level Set
« Reply #576 on: May 28, 2012, 09:03:45 PM »
Here are the two levels by other authors I said I'd remake: Insane Steve's "Round Trip" (uses the factory trap) and Ben Bryant's "Lemming Cannon".

Depending on how things go, I may still do another level or two from Ben Bryant's "sg1" set, but this and "Leap of Faith" are the main ones I wanted.

Offline mobius

  • Posts: 2759
  • relax.
    • View Profile
Re: Lix Community Level Set
« Reply #577 on: May 29, 2012, 01:47:05 AM »
I forgot to mention something important about my/piewus level Division of Labor--
there are supposed to be two intentional routes. (
Quote

-Both start out the same.
1st (found by Clam*)
- when the basher bashing through the top of the long walkway gets halfway and the other passes him, builds and turns around then mines to stop them bashing/mining simultaneously. Then the basher (who goes up to the right where the other one was) builds to the exit and etc.
2nd (my original solution)
-when the basher bashing through the top of the long walkway gets halfway and the other passes him; the walker goes and builds, falls builds left then builds to the exit. the basher will bash all the way to the end and fall on the steps and to stall him while the other is building to the exit; have him mine on the steps and bash to stop.

-----------
I have two new level ideas, one utilizing cubers. And of course I have to fix the major botch I did to IS's Watch Ye Step  :XD:
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Proxima

  • Posts: 4572
    • View Profile
Re: Lix Community Level Set
« Reply #578 on: May 29, 2012, 04:28:26 PM »
From the Other Side: with the lava in the wall, I don't need the starting platform lowered any more. I've put it back to avoid unnecessary precision (and replaced the lava with fire, which looks better).

Come on down to my place: finished decorating, used fire to prevent backroute, removed some surplus skills.

Offline Proxima

  • Posts: 4572
    • View Profile
Re: Lix Community Level Set
« Reply #579 on: May 29, 2012, 08:35:52 PM »
I've gone back to my very first two levels, "LIX" and The Adventure Playground, and finally rebuilt the concrete pillars with the correct top and bottom pieces. I've also rebuilt the top area of The Adventure Playground -- instead of a random jumble of blocks that no sensible route would interact with anyway, I've made it simpler but more interesting, with some options for trapping the crowd.

Also, new version of A Soulful Bounding Leap.

Offline Proxima

  • Posts: 4572
    • View Profile
Re: Lix Community Level Set
« Reply #580 on: May 31, 2012, 12:38:41 AM »
Impossible Dream: I've lowered the middle one of the three platforms left of the starting area to prevent geoo's latest backroute. (Again -- IS, is this okay with you?)

EDIT: New backroute fix for Four Lix and a Funeral.

Offline chaos_defrost

  • Posts: 908
  • the artist formerly known as Insane Steve
    • View Profile
Re: Lix Community Level Set
« Reply #581 on: May 31, 2012, 12:50:43 AM »
Yea, whatever changes you want to make to both Impossible Dream and Road Less Taken are fine (actually, if you want to make a hard version to any of my "x of all skills" levels that requires a slight cosmetic change, then I'm ok with changing the earlier level, perhaps with the exception of Any Way You Want, which I want the easiest version to be as is.) Also any and all remakes you want to make of my earlier levels are awesome.

Currently remaking a few more of my Cheapo/LemEdit/Lemmix levels and making a few more easier puzzles in the same vein as the Tricky set. We'll see
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Offline Proxima

  • Posts: 4572
    • View Profile
Re: Lix Community Level Set
« Reply #582 on: May 31, 2012, 04:10:21 PM »
Zorn's Lemming (since I couldn't use that title in Lix, I've gone with The Continuum Hypothesis to keep the set-theory reference... and that title is actually much better suited to the content of the level). I've done enough testing to be sure that the level is completable with the intended solution (though I had to add a walker and a bunch of runners) but not actually completed it. This one is very annoying.

The easy version is much simpler :P

EDIT: I'm wrong, the walker isn't necessary. I won't upload a new version -- just pretend it isn't there.

Offline geoo

  • Administrator
  • Posts: 1475
    • View Profile
Re: Lix Community Level Set
« Reply #583 on: June 03, 2012, 08:21:36 PM »
6 Gaps actually had me stumped for a short while until I saw it.

Loving the Lix Potion level, perfect to be one of the first levels.

Attached solutions to Round Trip, Soulful Leap and Lix Cannon.

Not sure what backroute your fix to Four Lix and a Funeral is supposed to fix, in any case, my latest recorded solution (not using the climber) still works.
Same backroute to Impossible Dream as well.

Zorn's Lemming was indeed quite a bit annoying, lot of refining and a bit of luck involved (in part thanks to the, you say it, digger shovelling again). Saved 100% on the easier version.

Still nothing for You only get one Bash, my best is 47 so far, can't do anything to prevent the climber from going into the buzzsaw.

Another fix for Don't Catch me, interesting solution though, didn't think entirely blocking off would work.

Offline Proxima

  • Posts: 4572
    • View Profile
Re: Lix Community Level Set
« Reply #584 on: June 03, 2012, 09:01:30 PM »
Glad you like Lix Potion, and I'm very happy to see You only get one Bash still giving you pause for thought :D

(No replay for Lix Potion 100%? I'm curious as to whether there are multiple ways to achieve this.)

Round Trip: Same as my solution.

Lix Cannon: Not quite the same, but I don't see any harm in leaving it. (Obviously, the level is substantially different from the Cheapo original anyway, because using the steel subtitute for one-way walls meant I had to avoid there being a digger.)

Soulful Leap: Added some steel.

Impossible Dream: I think lowering that platform 8px more should do it.

Four Lix: You're right. Still, the main thing is that the earlier backroute (in which only one goes down) is prevented, and this does seem to be the case. Let's just leave this as the final version now.

Well done on completing Zorn, that's almost the same as my solution but rearranged a little (I use the bomber on the left edge of the first wall). I also don't use the floater (which is there as a relic of a previous method). And that method of spacing the lix for the "A.T." bit is much less annoying than using the runners, so I shall probably remove all but one.