I put a few hours into it today and updated the files and the list.
All levels and level list in an archive:
https://github.com/geoo89/lixlfpack/archive/gh-pages.zipIf you want the levels sorted approximately by difficulty, put this file in your lixlfpack folder:
https://dl.dropboxusercontent.com/u/43603680/_order.X.txt (There are five levels at the end that don't belong there, but I'm not fixing that now.)
Level list only:
https://github.com/geoo89/lixlfpack/blob/gh-pages/lixlfpack.xls?raw=trueAs html:
https://dl.dropboxusercontent.com/u/43603680/index.htmlThat's 241+2 levels (Want to remake Stroke at Retirement Age, and probably a time limit level I had in mind). I also want to add 4 or 5 more tutorial-like levels for the first rating that present some tricks for later levels, and to smooth out the difficulty curve at the start. There are a few levels that have been posted that aren't in there yet, I'll post a folder with them probably sometime tomorrow for discussion. So either way we will have a slight surplus of levels. The number of levels per rating will stay at 40 (that's two pages in Lix). I'm rather reluctant to add a new rating, so rather than adding 40 more levels, my intention is to ask you for input on levels that you are not too hot about and think may be worth taking out. I suppose this will also guarantee that the levels included are of really good quality.
You can still rate levels, for that either fill in the column after Proxima's rating with your ratings in the spread sheet, or post a .txt file in the following format: each line contains the ID of a level (see list), followed by a space and your rating.
Furthermore, Lix is going to get a hint system like Cheapo. So a level can have a first hint, second hint, and so on, as many hints as you like. The later hints should give more information than earlier hints, no guidelines apart from that, be creative
. I encourage you to submit hints to your levels. For that purpose, either use the columns in the spreadsheet at the very end (there are a few samples in there, for e.g. Cold Iron's Bound), or submit a .txt file in the following format: An entry contains the level ID, and a list of hints, each on a separate line. Leave a blank line between the entries for different levels.
I like the suggestions for the first levels of each rating, I definitely concur with the 4 levels you two got a consensus on. As for Recycling Plant, I think it fits Proxima's description pretty accurately: "Very simple but completely impossible until you spot it, which is exactly what you want for the starter level of the last set!". I have no idea how hard it is to spot though, I didn't try to hide it in particular. I remember Simon seeing the idea pretty quickly in the L2 version of the level (which is arguably harder), so I didn't think it too hard. I initially rated it 3.0, but I removed my rating later. I'm very fond of that level (I think it can be seen in the effort I put into decoration
), it's probably the favourite of my own levels. I guess we shall see whether there are 30-40 harder levels in the pack or not.
I hope Akseli will give this entire pack a go once I put a preliminary level order down.