Author Topic: Level pack topic  (Read 189724 times)

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Conway

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Re: Level pack topic
« Reply #480 on: October 25, 2005, 08:32:28 PM »
Quote
The challenge of level 3 is to find the exit

 Don't you mean level 2?

 I still don't know about level 1. I made a level where the entrance and exit are separated by a steel wall, but it didn't have a 100% target and it had a few blockers. I don't know how to get through steel without using blockers or bombers.

Leviathan

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Re: Level pack topic
« Reply #481 on: October 25, 2005, 08:53:04 PM »
Quote from: Conway  link=1089136533/480#480 date=1130272348
&#A0;Don't you mean level 2?

 &#A0;I still don't know about level 1. I made a level where the entrance and exit are separated by a steel wall, but it didn't have a 100% target and it had a few blockers. I don't know how to get through steel without using blockers or bombers.


Yeah,I was confused because JM said more than 1% was possible on level 3,I suppose he also meant level 2 :)

Perhaps level 1 isn't that simple after all if you don't know what to do :)
Perhaps a little hint: experiment with the skills you get and see what's the effect of them on the steel :)

Leviathan

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Re: Level pack topic
« Reply #482 on: October 27, 2005, 05:11:04 PM »
Has anyone played more of my levels from my new pack?

Offline geoo

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Re: Level pack topic
« Reply #483 on: October 27, 2005, 05:57:49 PM »
I just had a quick look at them yesterday and solved the first one.
For level 10, there's one second missing for my solution; I think I'll continue trying the shorter ones today, I don't like long levels actually.

JM

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Re: Level pack topic
« Reply #484 on: October 27, 2005, 11:09:25 PM »
The levelpak is pretty good. Geoo89 could you PM me hints to solve some of the levels in your pack please thanks :)

Offline geoo

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Re: Level pack topic
« Reply #485 on: October 28, 2005, 12:02:40 PM »
I send you a few general hint for each level you didn't solve yet (should be nine). They don't give away too much, if you want something more specific, then ask more directly related to the repective levels.

JM

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Re: Level pack topic
« Reply #486 on: October 29, 2005, 09:16:46 AM »
Thanks pal You're the best :)

Leviathan

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Re: Level pack topic
« Reply #487 on: November 08, 2005, 10:39:54 PM »
I have created a level for my next pack but I want to be sure my intended solution is the only one...

The level involves building some kind of platform with builders and it looked really cool when I played it :)

Now my question is if there's a really expierienced player out here who would like to take a close look at the level to make sure the platform is the only way of solving the level :)
The level uses the snow graphics,but is symmetrical and uses straight pieces.It takes about 6 minutes to complete.

If there's anyone interested in doing this,please PM me :)

Conway

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Re: Level pack topic
« Reply #488 on: November 09, 2005, 12:13:15 AM »
I'll take a look at it if I may.

Leviathan

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Re: Level pack topic
« Reply #489 on: November 09, 2005, 12:46:11 AM »

tseug

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Re: Level pack topic
« Reply #490 on: November 09, 2005, 01:27:25 AM »
It took me 3:43. I'll email you a screenshot later.

JM

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Re: Level pack topic
« Reply #491 on: November 09, 2005, 11:06:12 AM »
I'll be looking at this level when I get back home  ;)

Jazzem

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Re: Level pack topic
« Reply #492 on: November 09, 2005, 11:12:15 AM »
I'm looking at the level with a completely blank face :P. Does it use a glitch of sorts?

Leviathan

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Re: Level pack topic
« Reply #493 on: November 09, 2005, 02:20:15 PM »
Quote from: Jazzem link=1089136533/480#492 date=1131534735
I'm looking at the level with a completely blank face :P. Does it use a glitch of sorts?

It doesn't use any glitch,just a builder trick that makes you build some kind of platform...unless there are any backroutes which I want to eliminate :)

I just realized that maybe stretching builders could provide a backroute...I'll check this when I get back home...

In my intended solution,the platform should look something like this:

                       xxxxxxxxxxxx
                     x                     x
                   x                         x
                 x                             x
               x                                 x
             x                                     x

I can't show you the right angle but this should give an idea on how to manage it...unless nobody here heared about the "building on thin air" trick :)

Jazzem

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Re: Level pack topic
« Reply #494 on: November 09, 2005, 03:03:44 PM »
Aha... I think I see now.

Very clever level levi!