Note: In order to play the update to Dances with Lixes and the (wip) version of Stroke at Retirement Age, you have to download the new cactus terrain, you can get it here:
http://www.lemmingsforums.com/index.php?topic=1002.msg20541#newThere's also a hint system in Lix so you can add hints to your levels. Most levels don't have hints yet, I only have a list of hints from Proxima so far. While not a must, please consider adding hints to your levels! Send them to me, preferred format: Take this spread sheet from
https://github.com/geoo89/lixlfpack/blob/gh-pages/lixlfpack.xls?raw=true and in the 4 tiny columns at the end there's space for 4 hints. At the end I will write a script to add the hints into the levels.
Solution to 'Another Funeral' attached.
Comments to Nepster:
Lix Who Japed: Different from the intended route, but similar and just as interesting.
Devil's Right Hand: The required physics change to eliminate the backroute is very likely to happen.
Notes after some talk over IRC:
Dances with Lixes: is coming back in a slightly adjusted version (attached).
Lixology: Has a backroute and cuber placement is annoying, and uses my old Holey Mountain design which I don't like (though Proxima does). Attached is my suggested replacement 'Breackout' (It's based on an old version of Brickout, which the hints would refer to and give some trivia. Also Breackout anagrams to Backroute). Comments welcome.
CotG1 will be renamed to CotG. As a compromise CotG2 will be renamed to something entirely different, and changed to resemble CotG exactly except for the central ball moved down by 8 pixels.
I do still have three more levels I would like to contribute, if I have time to finish building them -- I won't burden the list with more than that when we're trying to cut down. Now it looks like it's going to be pretty tricky given that there aren't that many levels left that we all agree are okay to go. Of the ones on your "Inclined to scrap (11)" list, I'm okay with scrapping Leap of the Locust, Almighty Sawblade, Slippery Pete, Confusing Fractals, Wrong way, Escape the Pit -- and Diggin' the Air, which I do like, but it's available in Pieuw's level set anyway so it's not quite so much of a loss. (Perhaps, for that reason, we could take out all of Pieuw's and Martin Z's levels? But some of them are very good, so maybe that's a bit drastic.)
Hmm, if they are in a complete level set, I supposed removing Pieuw's or Zurlinden's levels is not such a bad idea...or cut them down to one representative level. These are the levels for reference:
Path to Mahimah
Lixes in Arms
The Final Sacrifice (with mobius)
Diggin' The Air
Erbalunga
Bibbidi-Bobbidi-Boo
It's All Uphill From Here (with mobius)
The Last Laugh (with mobius)
Division of Labor (with mobius)
What happens next is that I'll scrap a few more levels we have a consensus on and update a few levels with backroute fixes. Then I hope by Friday I'll compile an alpha version of the pack in which the last 4 ratings are ordered, so you can comment on the ordering. This version will still have levels in non-final state, but also will contain a few excess levels, i.e. more than 40 per rating. It will come with a list of levels that I personally would scrap right now such that after scrapping these there will be 40 levels in each rating. At this stage you can comment on my ordering and my suggested list of last levels to scrap. You can still update your levels at this point, write hints, etc. In order to add a level after this alpha has been released, please put with your levels a suggestion (or a few suggestions) of which level your new level should replace (not in the same position, they can end up in different ratings, it's just that one level goes and another level comes in). But yeah, I hope to get this done by Friday and then I'll make a topic explaining things again.