This topic collects results for pass/fail challenges, i.e. ones where we ask "Which levels are possible with a given condition?" and don't have a numerical component to the results. These tend to give rise to shorter topics than numerical challenges, simply because there is no room for improving on existing results, so after a discussion on discord we decided to combine them into a single topic. If any of them become popular enough to move on to other packs beyond Redux, we can split them out into separate topics, but for now, we'll combine them and see how it goes.
Which levels are possible assigning skills to only one lemming? (https://www.lemmingsforums.net/index.php?topic=1059.0)
Which levels are possible with one skill per lemming? (https://www.lemmingsforums.net/index.php?topic=1050.0)
Which levels are possible with one of each (classic 8) skill? (https://www.lemmingsforums.net/index.php?topic=1000.0)
Which levels are possible only assigning skills to lemmings facing in one direction? (https://www.lemmingsforums.net/index.php?topic=1317.0)
Which levels are possible with no lemmings turning around? (https://www.lemmingsforums.net/index.php?topic=1449.0)
Which levels are possible with undamaged terrain? (https://www.lemmingsforums.net/index.php?topic=1490.0)
Which levels are possible with fixed RR 99? (https://www.lemmingsforums.net/index.php?topic=1038.0)
For now, I am excluding the following challenges:
* Which levels are possible to solve in under one minute? -- This is tracked in Fastest Time Records (https://www.lemmingsforums.net/index.php?topic=5200.0).
* Which levels are possible with one type of skill? -- For NeoLemmix, this is tracked in Fewest different kinds of skill (https://www.lemmingsforums.net/index.php?topic=5278.0).
* Which levels are possible with destruction only? -- This challenge was proposed but never really got off the ground.
* Which levels are possible with all skills used? -- Same applies to this one.
* Which levels are possible without changing the release rate? -- All levels that were impossible for this challenge were only impossible because of time. Redux has removed the time limit on 90% of levels, so the challenge is no longer interesting. (For the record, "Flow Control" is possible without changing the release rate, both in DOS Lemmings and NeoLemmix.)
And now, on to the results! :thumbsup:
Assign skills to only one lemming - Lemmings Redux
Gentle: All except 3, 4, 6, 28, 30, 32
Quirky: All except 2, 3, 10, 13, 15, 20, 21, 24, 28, 29
Zany: 1-4, 6-10, 16, 18-21, 24-26, 28, 31
Manic: 7, 13, 16-19, 21, 22, 24*, 25, 29, 30
Lunatic: 1, 9, 15, 25, 30
* theoretical but not confirmed yet
One skill per lemming - Lemmings Redux
Gentle: All except 4, 18, 23, 28, 29, 32
Quirky: 1, 2, 4, 11-13, 16, 19-21, 25, 27, 28, 32
Zany: 2-10, 13, 16, 18, 20, 22, 24, 28, 30
Manic: 15, 17, 18, 28
Lunatic: 2, 6, 7, 11, 25, 31
One of each skill - Lemmings Redux
Gentle: 1-12, 14, 17, 18, 20, 22, 27, 30, 32
Quirky: 1, 2, 6, 7, 9, 11, 13, 15, 19, 20, 25
Zany: 6, 7, 9-11, 19, 20, 24, 28, 30
Manic: 6, 7, 12, 17, 20-25, 29
Lunatic: 1, 3, 4, 21, 25, 27, 31, 32
Undamaged levels - Lemmings Redux
Gentle: 2, 3, 7, 9-14, 19, 20, 22, 24, 27, 30, 32
Quirky: 8, 16, 18, 20, 26, 32
Zany: 5, 10, 12, 16, 21, 24, 25, 30
Manic: 2, 7, 14, 23, 30-32
Lunatic: 10, 11, 18, 26, 27
Fixed RR 99 - Lemmings Redux
Gentle: All levels solved!
Quirky: All except 2, 13, 28
Zany: All except 27 and 30
Manic: Al except 9
Lunatic: All except 3, 5, 12, 13, 20
I'm redoing Don't Turn Around! but with the condition that under no circumstances can any lemming face any direction other than that in which they originally spawn. A few of the other versions of this challenge that I've seen allow turning in digger pits, and Proxima's version allows lemmings to turn a maximum of 1 time.
So, here are my results for No Turning At All:
Unless noted (in brackets), all levels are solved with 100% saved.
Results in grey = Blockers used for crowd control (*see spoiler below for details).
Lemmings
Fun: 1, 2, 5, 6, 7, 9, 11, 12, 13, 14, 15, 16, 17, 18 (-5), 19, 20, 21, 22, 23, 24, 25, 26, 27
Tricky: 1, 2, 3, 4, 5, 6, 12, 13 (-10), 14, 15 (-3), 17 (-2), 18 (-1), 19, 20 (-1), 21, 24 (-3), 25 (-90), 26, 28, 29, 30 (-1)
Taxing: 1, 5 (-2), 10, 12, 14 (-1), 15, 19 (-5), 20, 22, 25 (-8), 27 (-22), 29 (-3), 30
Mayhem: 4, 8 (-4), 13, (14?), 17, 22, (26?)
Oh No! More Lemmings
Tame:
Crazy:
Wild:
Wicked:
Havoc:
Redux
Gentle:
Quirky:
Zany:
Manic:
Lunatic:
For levels that are greyed out, the following trick (or a variant thereof) has been used to make the DTA solution possible:
Assign a Digger, then turn him into a Blocker as soon as the pit is deep enough that lemmings cannot step out of it. Ensure that the oncoming lemmings can drop into the pit such that they land directly above or after the Blocker. They will be contained between the Blocker and the wall of the pit, continuously Walking in the direction they were originally facing.
NOTE: This trick is only possible in NeoLemmix.
On the spoiler tag is my workings out to Lunatic 4 Right's crowd control. It's a bit messy, with some of the letters not been chosen at all, and some of it might even be wrong too. :o But I hope this'd be a useful reference when attempting the DOS equivalent.
a: Lead Lemming (#0)
b: Blocker (#1)
c: Miner of starting platform 2 px ahead of group
D: Group 1 (Behind miner)
E: Group 2
F: Group 3
G: Group 4
H: Group 5
I: Group 6
J: Group 7 (Ahead of Group 1)
k: Additional 1
l: Additional 2
n: Additional 3
o: Additional 4
p: Additional 5
q: Additional 6
r: Additional 7
s: Additional 8
t: Additional 9
u: Additional 10
v: Additional 11
w: Additional 12
m: Miner of builder bridge 3px behind group but 6px ahead of first miner.
.: Safe zone
x: Avoid zone
Length of queue line loop: 77 px
Frames for miner to trap lemmings: 98 fms
Pixels gained by lemmings from blocker to miner trap: 27 px
Available space: 71 px
Minimum space required for miner to free blocker: 2 px
Minimum space required for miner to destroy bridge: 2 px
Min rate: 4
Max Rate: 11
Order: 77 frames
QWERTYUIOPASDFGHJKLZXCVBNMQWERTYUIOPASDFGHJKLZXCVBNMQWERTYUIOPASDFGHJKLZXCVBN
xxxxxx..J..........I..........H..........G..........F..........E......k.....c
xxxxxx..J..........I..........H..........G..........F..........E..........D..
xxxxxx..J..........I..........H..........G..........F..........E..........D..
xxxxxx..J..........I..........H..........G..........F..........E..........D..
xxxxxx..J..........I..........H..........G..........F..........E..........D..
xxxxxxw...v...u...t...s...r...q...p......G..........F..........E..........D..
c-K: 6
K-E: 7
E-F: 11
G-p: 7
Lemmings hatch count: Spawn setting
48: 6
47: 7
46: 11
9: 7
8: 4
Anyway, the Undamaged Levels results have arrived! The ones that are doable are not too hard, and some of them, like "Fix the road, quick!", are inherited of course. ;) However, the ones that look impossible are loud and clear I'm sorry to say, as I've solved only 39 of them.
Gentle: 2-3, 7, 9-14, 19, 20, 24, 30, 32
Quirky: 8, 16, 18, 20, 26, 32
Zany: 5, 10, 12, 16, 21, 25, 30
Manic: 2, 7, 14, 23, 30-32
Lunatic: 10, 11, 18, 26, 27.
On Gentle 9 I was able to get up and round the landscape with 6 builders to spare. On Gentle 20 I used the surroundings to my advantage. 30 is relatively easy as I made a wide stair and bashed inside it. My Quirky 20 solution feels like a talisman backroute I think, particularly if it's silver. Zany 5 is also quite easy too, after connecting two bridges across the river. Zany 12 just requires building into the steps to hold the other lemming, nothing too hard. Lunatic 26 and 27 are the published fastest time solutions.
Solutions to some of the harder levels are attached in a bundle, but I think Manic levels 14 and 32 are the best challenges of the lot. I also thought Quirky 27: "The Island of the Wicker People" would be doable too, but if only there was a way to free a blocker while staying on the builder's staircase... Because you need all five builders to navigate your way to the exit.
Right. A month on and the 99 Release Rate records are out (Including updated ones)!
Gentle: All except 27.
Quirky: 1, 3-12, 14-27, 29-32.
Zany: All except 27 and 30.
Manic: 1-8, 10-29, 32.
Lunatic: 1-2, 4, 6-11, 14-19, 21-24, 26, 28-32.
Here's a hint for Lunatic 19: Private room available.
The terrain in the grid has a pattern which gives diggers an advantage.
And for Lunatic 11: Fix the road, quick!
The first gap isn't that long. There are three different types of builder tricks used. Pulling all of them off correctly will save you more than the requirement and more builders.
Good luck matching (or bettering) these results!