Author Topic: Lemmings Challenges  (Read 123951 times)

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guest

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Re: Lemmings Challenges
« Reply #60 on: June 18, 2005, 05:41:58 AM »
Quote from: LemSteven  link=1117597280/45#51 date=1118957237
Crazy 1: Save 96% (48/50)

Woohoo!  I've now successfully confirmed on the PC:

Crazy 1:  Save 98% (49/50)

It was a little crazy and ends up slightly unexpected, but ultimately turns out to be all right, certainly nowhere near Havoc-10 crazy.  Basically, whereas I'd hate to have to ever repeat again my feat on Havoc 10, I'm much more okay with repeating the feat here.

Here are 2 screenshots:

http://www.geocities.com/guestlevels/lemmings/crazy1_a.png
http://www.geocities.com/guestlevels/lemmings/crazy1_d.png

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Like Havoc 10, I made use of being able to change RR instantaneously (ie. while the game is paused), so beware non-PC version players.

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So the total is now down to 101.  Just save 2 more and we can bring the total down to double-digits......

guest

  • Guest
Re: Lemmings Challenges
« Reply #61 on: June 18, 2005, 06:50:28 AM »
Quote from: guest  link=1117597280/60#60 date=1119073318
So the total is now down to 101. &#A0;Just save 2 more and we can bring the total down to double-digits......

And ta-da!  I found the 2 lemmings I needed in:

Wild 5: Save 96% (77/80)

There's really no need for either hints or screenshots, since I already talked about a fairly similar trick on one of the earlier challenges.  (But of course, as usual I do have screenshots available through you know how.)

Oh, and good news for non-PC users:  you don't need the ability to instantaneously change the release rate for this level.  That doesn't necessarily guarantee that the solution will work, but since I've seen manifestations of the general phenomena involved replicable in a few versions of Lemmings 1 (SNES, Amiga, PC), there's a good chance this can work with all versions of the game.  Just keep trying, since the easiest way to do this is to rely on "luck".

----------------------

So we're now at 99, though there are many levels I haven't got around to, so don't stop looking yet!  The lemmings need you!  ;P

guest

  • Guest
Re: Lemmings Challenges
« Reply #62 on: June 18, 2005, 08:24:28 AM »
Quote from: LemSteven  link=1117597280/45#51 date=1118957237
Wicked 20: Save 98% (69/70)

You can now take that off the list too, I just got 100% on the PC version.

No, no screenshots or hints from me this time--this is even easier than the 100% in crazy 19.

Offline Proxima

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Re: Lemmings Challenges
« Reply #63 on: June 18, 2005, 10:51:40 AM »
OK, I've finally got a bit of free time to have a go at some of these on the Mac version.

I confirm 49/50 on Crazy 1; my method seems to be slightly different, as I finish with climber, floater, three blockers and just one digger left. (I'm afraid I can't provide screenshots, as my Mac doesn't have internet access.)

Offline Proxima

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Re: Lemmings Challenges
« Reply #64 on: June 18, 2005, 11:27:18 AM »
I'm not having much luck with 100% on Crazy 8, so please at least give me one clue: is it possible to cross the "tentacles" water object with only two bridges or not?

Offline Proxima

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Re: Lemmings Challenges
« Reply #65 on: June 18, 2005, 11:53:13 AM »
I've confirmed 100% on Crazy 19 -- hell, that was hard! I'm not sure whether I missed a much easier way to do it or whether it's a terrain difference that really does make it harder on the Mac version.......

tumble_weed

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Re: Lemmings Challenges
« Reply #66 on: June 18, 2005, 12:45:53 PM »
Quote from: guest  link=1117597280/60#60 date=1119073318
Woohoo!  I've now successfully confirmed on the PC:

Crazy 1:  Save 98% (49/50)

It was a little crazy and ends up slightly unexpected, but ultimately turns out to be all right, certainly nowhere near Havoc-10 crazy.  Basically, whereas I'd hate to have to ever repeat again my feat on Havoc 10, I'm much more okay with repeating the feat here.

Here are 2 screenshots:

http://www.geocities.com/guestlevels/lemmings/crazy1_a.png
http://www.geocities.com/guestlevels/lemmings/crazy1_d.png

-----------------

Like Havoc 10, I made use of being able to change RR instantaneously (ie. while the game is paused), so beware non-PC version players.

-----------------

So the total is now down to 101.  Just save 2 more and we can bring the total down to double-digits......


:P haha i remember doing that level like that a while ago...:D

guest

  • Guest
Re: Lemmings Challenges
« Reply #67 on: June 19, 2005, 06:22:07 PM »
Quote from: Ahribar  link=1117597280/60#64 date=1119094038
I'm not having much luck with 100% on Crazy 8, so please at least give me one clue: is it possible to cross the "tentacles" water object with only two bridges or not?

I don't know, but for questions like this, if I really need to I can figure it out myself by right-clicking on the picture on "The Lemmings Solution" to save the bitmap on my computer.

Then open it up in, say, MS Paint, zoom to 400% or so, and then move the mouse cursor to get the coordinates various locations and compute the distance.  Or if there's a bridge somewhere in the picture, do some cut-and-pastes to basically sketch out how many builders you'd need.

Probably not relevant here, but note that, at least on the PC version, bridges stretch differently depending on whether you're building to the left or to the right.  You can't stretch them as much when building to the left.

Offline LemSteven

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Re: Lemmings Challenges
« Reply #68 on: June 20, 2005, 11:38:57 PM »
Quote from: Ahribar  link=1117597280/60#64 date=1119094038
I'm not having much luck with 100% on Crazy 8, so please at least give me one clue: is it possible to cross the "tentacles" water object with only two bridges or not?

It is not possible to cross the water with two bridges, but it is possible to get up high enough to bash through the green stacks and reach the exit with only two bridges.  I'll tell you where the bridges go:

1:  Used with a digger to act as a "one-way" blocker to keep the lemmings from going left of the entrance.
2-4:  Used to get over the water.
5-6:  Used to get up to the "branch" on the green stacks to the left of the exit.
7:  Used to stop the last basher.  He turns around, but it is possible to turn him back toward the exit without a builder.

The solution is very similar to the screenshot on "Lemmings Solution" with a couple of changes.


Good job to "Guest" for the better solutions on Crazy 19, Wild 5, and Wicked 20.  I wish I could try them out now, but I am on vacation, so I can't play Lemmings until I get home.

Offline Proxima

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Re: Lemmings Challenges
« Reply #69 on: June 23, 2005, 10:36:11 AM »
Well, I'm making progress, though it's mostly on the easier ones.

I got 100% on all of Wild 1-11 (except 5 where of course it's impossible) and on Crazy 12, 13 and 20. Success on Crazy 8 still eludes me; and as for 18, I haven't a clue how it could be possible.

However, if anyone does want to give me a hint, please try to do so without revealing the entire solution........

Offline Shvegait

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Re: Lemmings Challenges
« Reply #70 on: June 23, 2005, 05:43:18 PM »
The very far left side of a level acts as a wall.


Hopefully that is enough of a hint for one of the levels.

Offline nobody

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Re: Lemmings Challenges
« Reply #71 on: June 25, 2005, 01:30:45 AM »
Quote from: LemSteven  link=1117597280/30#34 date=1118459279
Update:  I just managed to save 77/80 on Taxing 27 - Call in the Bomb Squad. The solution requires all ten bridges as well as a perfectly timed bomber.

It is therefore possible to lose a total of only 68 lemmings.


Quote from: LemSteven  link=1117597280/30#39 date=1118598535
The Lose 3 solution is tricky to pull off (comparable in difficulty to the 100% solution on Taxing 16).  You need one blocker/bomber and 3 bridges to hold the crowd, a bomber to lower the start of the main bridge (so that the builder doesn't hit his head), and a blocker to turn the lemmings around toward the exit.

Here are a few hints (highlight them to read):

1.  Stack 3 bridges on one of the stairs to keep anybody from going right.
2.  In order to start the main bridge as low as possible, time a bomber so that he goes off right after he begins to fall off the left edge of the ground (This is by far the hardest part of the solution, as the bomber must be timed exactly right).
3.  From the bomber's hole, build 6 bridges left, then block (the builder cannot hit his head on the ceiling or the solution will likely fail).  Use the last bridge to reach the exit.


Actually you can just use two blockers to hold all the lemmings while one lemming builds left, if you build at the last possible pixel each time you can clear the left side of the platform with nine builders.  (Obviously he'll hit his head a few times.)  Then you just need to make the builder block at the top of his ninth staircase, blow up the left blocker and use your last builder to reach the top of the platform.  This worked for me in the Windows 95 version, but I haven't checked any other versions yet.

guest

  • Guest
Re: Lemmings Challenges
« Reply #72 on: June 25, 2005, 02:07:31 AM »
There are many differences between the Windows and DOS version of the game, so I wouldn't count on it being able to work in the DOS version.

Specifically, in the DOS version it seems you can't stretch your builders as far when building to the left, the build bricks needs to overlap by at least 2 pixels, not 1 as is the case when you build to the right:
Code: [Select]
XXXXXX
   XXXXXX

vs.

    XXXXXX
XXXXXX


But good job anyway on your Win95 lemmings accomplishment.  B)

guest

  • Guest
Re: Lemmings Challenges
« Reply #73 on: June 25, 2005, 08:50:31 AM »
Quote from: LemSteven  link=1117597280/45#51 date=1118957237
Havoc 17: Save 98% (79/80)*

Is this a typo?  At least from first glance, it would seem that one would far more likely get 100% in Havoc 17 ("Where Lemmings Dare") than Havoc 16 ("Scaling the Heights").  Especially considering RR of 80 on Havoc 16.

...well, in any case, I just got 100% on Havoc 17 (PC/DOS version).

I haven't tried Havoc 16 at all at this point.

guest

  • Guest
Re: Lemmings Challenges
« Reply #74 on: June 25, 2005, 09:21:54 AM »
Quote from: guest  link=1117597280/60#73 date=1119689431
I haven't tried Havoc 16 at all at this point.

Ok, update.  This is my first successful try of that level, lost 1:



I must say, how disappointing, what a blatant backroute.  Though from the point of view of lemmings challenge, such a backroute is of course good news especially since you are left with 2 unused miners.

And I went back to read some of the earlier posts and found LemSteven mentioned in another post about saving 100% on Havoc 16, so I guess it isn't a typo after all.

So my 100% on Havoc 17 has brought the total lemmings lost down to...I think 97 at this point.